Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions
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|ks=100 | |ks=100 | ||
|fkv=15 | |fkv=15 | ||
|r= | |r=180000 | ||
|bn=24 | |bn=24 | ||
|xpos= | |xpos=72000 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
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|sfx=Punch | |sfx=Punch | ||
|rebound=y | |rebound=y | ||
|rawflags=39030200 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|ks=100 | |ks=100 | ||
|fkv=10 | |fkv=10 | ||
|r= | |r=168000 | ||
|bn=22 | |bn=22 | ||
|type=Hand | |type=Hand | ||
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|sfx=Punch | |sfx=Punch | ||
|rebound=y | |rebound=y | ||
|rawflags=39030200 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|ks=100 | |ks=100 | ||
|fkv=15 | |fkv=15 | ||
|r= | |r=240000 | ||
|bn=25 | |bn=25 | ||
|xpos= | |xpos=198000 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
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|sfx=Punch | |sfx=Punch | ||
|rebound=y | |rebound=y | ||
|rawflags=39030200 | |||
}} | }} | ||
|} | |} | ||
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{{MvSubNavMario|g=SSBB}} | {{MvSubNavMario|g=SSBB}} | ||
[[Category:Mario (SSBB)]] | [[Category:Mario (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] |
Revision as of 11:49, March 22, 2014
- For an overview of the overall natural combo, see here.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | ![]() |
0 | 100 | 15 | 3.0 | 24 | 1.2 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | ![]() |
File:TypeIcon().png | File:EffectIcon().png | File:HitboxTableIcon(Sound).png | ![]() | |||
1 | 0 | 3% | 0 | ![]() |
0 | 100 | 10 | 2.8 | 22 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | ![]() |
File:TypeIcon().png | File:EffectIcon().png | File:HitboxTableIcon(Sound).png | ![]() | |||
2 | 0 | 3% | 0 | ![]() |
0 | 100 | 15 | 4.0 | 25 | 3.3 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | ![]() |
File:TypeIcon().png | File:EffectIcon().png | File:HitboxTableIcon(Sound).png | ![]() |
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Arm | 853 | 0 | NA | NA | NA |
Body, fist | 967 | 0 | NA | NA | NA |
Timing
Hitbox | 2-3 |
---|---|
Continuation window | 7-24 |
Auto-jab | 10 |
Animation length | 15 |
Interruptible | 16 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Continuable |