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Jab reset: Difference between revisions

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[[file:jabreset.gif|thumb|Mewtwo performing a jab reset on Fox.]]
[[File:jabreset.gif|thumb|Mewtwo performing a jab reset on Fox.]]
A '''jab reset''' is a technique in ''[[Super Smash Bros. Melee]]'' that is performed by jabbing an opponent while they are knocked down. The jab will force the opponent to getup, where the opponent can then hit them with almost any move they desire, which is usually utilised to land a [[KO]] move. This only works with extremely weak [[set knockback]] attacks, or attacks with extremely low base knockback at very low percentages, such as the first hit in most jabs. This is because higher knockback attacks will force the opponent into knockback. Unlike a normal getup from knockdown, a jab reset induced getup does not have any invincibility frames. Jab resets can also be used to continue a combo on an opponent even after a knockdown.


'''Jab resets''' is a technique in the ''[[Super Smash Bros. series]]'' that is performed by jabbing an opponent while they are knocked down. The jab will force the opponent to getup, where the opponent can then hit them with almost any move they desire, which is usually utilised to land a [[KO]] move. This only works with extremely weak [[set knockback]] attacks, or attacks with extremely low base knockback at very low percentages, such as the first hit in most jabs. This is because higher knockback attacks will force the opponent into knockback. Unlike a normal getup from knockdown, a jab reset induced getup does not have any invincibility frames. Jab resets can also be used to continue a combo on an opponent even after a knockdown.  
This technique works differently in ''[[Super Smash Bros. Brawl]]'', where when hit by such an attack, an opponent goes into a flopping animation, and if not hit after this with a knockback inducing attack, they'll automatically perform a standard getup. However, unlike the previous games, an opponent can be repeatedly hit to induce the flopping animation if hit with a sufficiently weak attack in this state, which can result in a lock, such as various [[jab lock]]s and the [[laser lock]].


This works differently in ''[[Super Smash Bros. Brawl]]'', where when hit by such an attack, an opponent goes into a flopping animation, and if not hit after this with a knockback inducing attack, they'll automatically perform a standard getup. However, unlike the previous games, an opponent can be repeatedly hit to induce the flopping animation if hit with a sufficiently weak attack in this state, which can result in a lock, such as various [[jab lock]]s and the [[laser lock]].
==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
===Frame data animations===
===Frame data animations===
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==External links==
==External links==
*[http://smashboards.com/threads/we-should-update-the-compendium-of-knowledge-thread.268908/#post-9872129 Magus420 explains jab resets in ''Melee'']
*[http://smashboards.com/threads/we-should-update-the-compendium-of-knowledge-thread.268908/#post-9872129 Magus420 explains jab resets in ''Melee'']
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[[Category:Advanced Techniques]]
[[Category:Advanced Techniques]]

Revision as of 06:26, July 6, 2014

Mewtwo performing a jab reset on Fox.

A jab reset is a technique in Super Smash Bros. Melee that is performed by jabbing an opponent while they are knocked down. The jab will force the opponent to getup, where the opponent can then hit them with almost any move they desire, which is usually utilised to land a KO move. This only works with extremely weak set knockback attacks, or attacks with extremely low base knockback at very low percentages, such as the first hit in most jabs. This is because higher knockback attacks will force the opponent into knockback. Unlike a normal getup from knockdown, a jab reset induced getup does not have any invincibility frames. Jab resets can also be used to continue a combo on an opponent even after a knockdown.

This technique works differently in Super Smash Bros. Brawl, where when hit by such an attack, an opponent goes into a flopping animation, and if not hit after this with a knockback inducing attack, they'll automatically perform a standard getup. However, unlike the previous games, an opponent can be repeatedly hit to induce the flopping animation if hit with a sufficiently weak attack in this state, which can result in a lock, such as various jab locks and the laser lock.

In Super Smash Bros. Melee

Frame data animations

External links


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