Talk:L-canceling: Difference between revisions

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:Place questions on the proper talk page, and remember to sign all your talkpage posts.
:Place questions on the proper talk page, and remember to sign all your talkpage posts.
:As you can see in the above discussion, the 11-frame value is certainly for SSB64, and there's talk about the SSBM value being 6. So yes something (the SSBM value) does need to be confirmed and clarified. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 11:25, 24 September 2013 (EDT)
:As you can see in the above discussion, the 11-frame value is certainly for SSB64, and there's talk about the SSBM value being 6. So yes something (the SSBM value) does need to be confirmed and clarified. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 11:25, 24 September 2013 (EDT)
:According to Kadano, the window for Melee is 7 frames before landing, and doesn't include the frame you land. [http://smashboards.com/threads/official-faq-and-qna-thread-ask-your-questions-here.230020/page-98#post-15942591 link] (I'm considering his former interpretation, as myself and others think that makes the most sense and is least confusing.) I'm updating the page with this. [[User:DRGN|DRGN]] ([[User talk:DRGN|talk]]) 05:57, 20 November 2013 (EST)

Revision as of 05:57, November 20, 2013

I was under the impression that L-Canceling was so named due to the most common button used to activate it, ' L'.
-Is there any truth to this theory? -Zixor (talk) 17:37, 28 March 2009 (UTC)

Initially, I believed the same thing. Now however, I believe L-Canceling is named so because L-Canceling removes landing lag. Therefore, I believe the L in L-Canceling is short for Lag. Y462 (TCE ) 17:41, 28 March 2009 (UTC)

Super Smash Bros Brawl

Why L-cancel were removed from SSBB? --CaioNV (talk) 23:50, December 18, 2009 (UTC)

Go ask Sakurai. We didn't remove it, and we don't know either. RAN1 23:55, December 18, 2009 (UTC)

Smooth Landing

On the original Smash 64 site, it refers to L-cancelling as "Smooth Landing". Should that be in this article? Anthony1996 (talk) 01:20, 29 September 2011 (EDT)

20 Frames?

Is this number for BOTH Smash64 and Melee? Or just one of them? I've also seen different numbers elsewhere, such as http://super-smash-bros.wikia.com/wiki/L-canceling "To L-cancel, press L, R, or Z (only Z and R work in SSB) within six (6) frames of landing on the ground while the character is still performing an aerial attack." and also http://www.youtube.com/watch?v=yVA4PuYQNko "(...) seven (7) frames or less before you hit the ground" 173.228.18.240 23:47, 6 February 2013 (EST)

Well that's why the cleanup tag is there; because the 20 frames someone put up here seems like way too much for either game. I think I remember the SSB64 value being 4 actually, I'll see if I can find it. Toomai Glittershine ??? The Spectrum 00:25, 7 February 2013 (EST)

It's actually 11 frames. I love how I find stuff when I'm not looking for it. I was basically messing around with the aerial flag to increase Link's Up B and found the frame counter for L canceling. Here's the assembly code and addresses for anyone who wants to look at it or make a gameshark code to change it. 0x0160 is the offset for the frame counter variable of the player pointer. So if the address of Player 1's Pointer points to 8027E928, then the address of the frame counter for Player 1 = 8027E928 + 160 = 8027EA88 .

80150A38 LW T6, 0x0160 (V1) ; This line of code loads the frame counter.

80150A3C SLTI AT, T6, 0x000B ; This line of code sets if T6 < 11, AT = 1, otherwise AT = 0

80150A40 BNEL AT, R0, 0x80150AC0 ; If AT = 1 (if L cancelled successfully), then it branches to the address of 80150AC0. Otherwise it doesn't branch over.

This also applies to teching as well, because when I froze the CPU's frame counter, the CPU always teched and L cancelled. Basically, when you press Z or R, you reset the counter to 0. Madao (talk) 17:07, 29 August 2013 (EDT)

Sign your comments with the four tidles (~~~~). Scr7Scr7 sig.png(talk · contribs) 16:54, 29 August 2013 (EDT)

Is this 11 frames for SSB64 or SSBM? Toomai Glittershine ??? The Indescribable 22:58, 30 August 2013 (EDT)

The 11 frame window is for SSB64. Madao (talk) 23:39, 30 August 2013 (EDT)
Correction, the teching window for SSB64 is 20 frames. It checks the same variable, but the if statement is at a different address.Madao (talk) 04:56, 7 October 2013 (EDT)

Land cancel frames

the page for land cancelling is a bit unclear about how to land cancel. afaik, you have 11 frames before landing in 64, and 6 frames before(or the first frame of) landing in melee. im not 100% otherwise i would change it. can someone confirm and edit? —Preceding unsigned comment added by DJLO (talkcontribs) 11:19, 24 September 2013 (EDT)

Place questions on the proper talk page, and remember to sign all your talkpage posts.
As you can see in the above discussion, the 11-frame value is certainly for SSB64, and there's talk about the SSBM value being 6. So yes something (the SSBM value) does need to be confirmed and clarified. Toomai Glittershine ??? The Keymaster 11:25, 24 September 2013 (EDT)
According to Kadano, the window for Melee is 7 frames before landing, and doesn't include the frame you land. link (I'm considering his former interpretation, as myself and others think that makes the most sense and is least confusing.) I'm updating the page with this. DRGN (talk) 05:57, 20 November 2013 (EST)