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Pikachu can stall on the [[edge]] by abusing the invincibility frames of [[Quick Attack]]. This is performed by simply edge dropping, jumping, then aiming Quick Attack straight down to regrab the edge. The process can be repeated for as long as one's reflexes allow. | Pikachu can stall on the [[edge]] by abusing the invincibility frames of [[Quick Attack]]. This is performed by simply edge dropping, jumping, then aiming Quick Attack straight down to regrab the edge. The process can be repeated for as long as one's reflexes allow. | ||
'''Notes''' | |||
*Compared to the current revision, I expanded it and added ledge-stalling. | |||
=={{SSB|Fox}}== | =={{SSB|Fox}}== | ||
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An [[edgeguarding]] technique that simply involves using the shine offstage on an opponent. Its [[semi-spike]] trajectory and [[set knockback]] make it effective for edgeguarding and [[gimp]]ing alike. It can be used on its own or [[combo]]'d into via moves such as up tilt or down tilt. | An [[edgeguarding]] technique that simply involves using the shine offstage on an opponent. Its [[semi-spike]] trajectory and [[set knockback]] make it effective for edgeguarding and [[gimp]]ing alike. It can be used on its own or [[combo]]'d into via moves such as up tilt or down tilt. | ||
'''Notes''' | |||
*I removed the up tilt/down tilt/jab combos section because I think it's best suited for moveset | |||
subpages. | |||
*Also removed shine cancelling; it isn't really significant. | |||
=={{SSB|Yoshi}}== | =={{SSB|Yoshi}}== | ||
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The unique properties of Yoshi's double jump allow him to use the launch resistance to avoid an opponent's attack, while using an aerial with fast startup (preferably a neutral aerial) to counterattack. | The unique properties of Yoshi's double jump allow him to use the launch resistance to avoid an opponent's attack, while using an aerial with fast startup (preferably a neutral aerial) to counterattack. | ||
'''Notes''' | |||
*Removed combos section for the same reason as Fox's. | |||
technique... Added DJC'ing and parrying. | *Removed recovery section; it's not really a | ||
technique... | |||
*Added DJC'ing and parrying. |