User:Scr7/Sandbox/SSB64 Character Techniques Sections: Difference between revisions

m
meh, stupid frames
(incomplete for now)
 
m (meh, stupid frames)
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Pikachu can stall on the [[edge]] by abusing the invincibility frames of [[Quick Attack]]. This is performed by simply edge dropping, jumping, then aiming Quick Attack straight down to regrab the edge. The process can be repeated for as long as one's reflexes allow.
Pikachu can stall on the [[edge]] by abusing the invincibility frames of [[Quick Attack]]. This is performed by simply edge dropping, jumping, then aiming Quick Attack straight down to regrab the edge. The process can be repeated for as long as one's reflexes allow.


'''Notes'''
'''Notes'''
Compared to the current revision, I expanded it and added ledge-stalling.
*Compared to the current revision, I expanded it and added ledge-stalling.


=={{SSB|Fox}}==
=={{SSB|Fox}}==
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An [[edgeguarding]] technique that simply involves using the shine offstage on an opponent. Its [[semi-spike]] trajectory and [[set knockback]] make it effective for edgeguarding and [[gimp]]ing alike. It can be used on its own or [[combo]]'d into via moves such as up tilt or down tilt.
An [[edgeguarding]] technique that simply involves using the shine offstage on an opponent. Its [[semi-spike]] trajectory and [[set knockback]] make it effective for edgeguarding and [[gimp]]ing alike. It can be used on its own or [[combo]]'d into via moves such as up tilt or down tilt.


'''Notes'''
'''Notes'''
I removed the up tilt/down tilt/jab combos section because I think it's best suited for moveset
*I removed the up tilt/down tilt/jab combos section because I think it's best suited for moveset
subpages. Also removed shine cancelling; it isn't really significant.
subpages.
*Also removed shine cancelling; it isn't really significant.


=={{SSB|Yoshi}}==
=={{SSB|Yoshi}}==
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The unique properties of Yoshi's double jump allow him to use the launch resistance to avoid an opponent's attack, while using an aerial with fast startup (preferably a neutral aerial) to counterattack.
The unique properties of Yoshi's double jump allow him to use the launch resistance to avoid an opponent's attack, while using an aerial with fast startup (preferably a neutral aerial) to counterattack.


'''Notes'''
'''Notes'''
Removed combos section for the same reason as Fox's. Removed recovery section; it's not really a
*Removed combos section for the same reason as Fox's.
  technique... Added DJC'ing and parrying.
*Removed recovery section; it's not really a
  technique...
*Added DJC'ing and parrying.
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