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=Rewrite [[grab release]]= | =Rewrite [[grab release]]= | ||
''I plan on rewriting grab release to properly accommodate the three types of grab releases. You are welcome to expand it. '' | ''I plan on rewriting grab release to properly accommodate the three types of grab releases. You are welcome to expand it. '' | ||
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'''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation. | '''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation. | ||