Super Smash Bros. Melee

Confusion: Difference between revisions

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(→‎Gallery: added a bunch of .gifs. ill make separate sections for each one if no one else gets around to it.)
(the term "command grab" does not exist)
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'''Confusion''' is [[Mewtwo (SSBM)|Mewtwo's]] [[side special move]]. Mewtwo psychokinetically whirls the opponent in front of it around and lets the opponent land clumsily on the ground, doing some minor damage in the process.  
'''Confusion''' is [[Mewtwo (SSBM)|Mewtwo's]] [[side special move]]. Mewtwo psychokinetically whirls the opponent in front of it around and lets the opponent land clumsily on the ground, doing some minor damage in the process.  
==Overview==
==Overview==
Confusion is able to reverse projectiles, similar to the [[Reflector]] of [[Fox]] and [[Falco]] and the [[Cape]] of [[Mario]] and [[Dr. Mario]]. Unlike those moves, however, a reversed [[projectile]] is still considered the "property" of the original character and thus is unable to harm the projectile's original owner. However, in a three- or four-way melee situation, Confusion reflected attacks will damage other fighters that didn't use the attack. It also cannot reflect [[Thunder Jolt]] unless used at the exact moment that the attack is used.
Confusion is able to reverse projectiles, similar to the [[Reflector]] of [[Fox]] and [[Falco]] and the [[Cape]] of [[Mario]] and [[Dr. Mario]]. Unlike those moves, however, a reversed [[projectile]] is still considered the "property" of the original character and thus is unable to harm the projectile's original owner (unless it is normally capable of doing so). However, in a three- or four-way melee situation, Confusion reflected attacks will damage other fighters that didn't use the attack. It also cannot reflect [[Thunder Jolt]] unless used at the exact moment that the attack is used.


Also, Confusion can be used on the ground to completely stop momentum or in the air to add a small upward force to the rising animation or used to stall (once and then must touch the ground first) while recovering.
Also, Confusion can be used on the ground to completely stop momentum or in the air to add a small upward force to the rising animation or used to stall (once and then must touch the ground first) while recovering.
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<gallery>
<gallery>
File:Confusion.jpg|Mewtwo, redirecting one of [[Link]]'s arrows back at him with Confusion
File:Confusion.jpg|Mewtwo, redirecting one of [[Link]]'s arrows back at him with Confusion
File:Confusioncommandgrab.gif|Confusion is a command grab, meaning it is unblockable
File:Confusioncommandgrab.gif|Confusion is a grab, meaning it is unblockable
File:Confusionowner.gif|Although it reflects projectiles, the projectiles are still owned by the thrower.
File:Confusionowner.gif|Although it reflects projectiles, the projectiles are still owned by the thrower.
File:Confusioneffects.gif|Although the owner still owns it, secondary effects of reflected projectile still work.
File:Confusioneffects.gif|Although the owner still owns it, secondary effects of reflected projectile still work.

Revision as of 14:53, September 20, 2013

Confusion
Confusion
Confusion in Melee.
User Mewtwo
Universe Pokémon
Article on Bulbapedia Confusion (move)

Confusion is Mewtwo's side special move. Mewtwo psychokinetically whirls the opponent in front of it around and lets the opponent land clumsily on the ground, doing some minor damage in the process.

Overview

Confusion is able to reverse projectiles, similar to the Reflector of Fox and Falco and the Cape of Mario and Dr. Mario. Unlike those moves, however, a reversed projectile is still considered the "property" of the original character and thus is unable to harm the projectile's original owner (unless it is normally capable of doing so). However, in a three- or four-way melee situation, Confusion reflected attacks will damage other fighters that didn't use the attack. It also cannot reflect Thunder Jolt unless used at the exact moment that the attack is used.

Also, Confusion can be used on the ground to completely stop momentum or in the air to add a small upward force to the rising animation or used to stall (once and then must touch the ground first) while recovering.

This is widely considered a very impractical move for its lack of a really damaging or disrupting effect, and the opponent usually recovers from the tumble animation before Mewtwo recovers from its attack animation.

Confusion has a second and actually more practical but more obscure use. Confusion can be used to pull an opponent through a platform. Simply jump up through the platform slightly and activate the move, and as Mewtwo passes back through the bottom, the foe will clumsily land there as well. On Battlefield, the player can cause an opponent to panic waste their jump and be unable to recover for an instant KO by pulling them through the right or left edge of the stage. This technique works with any thin obstacle. Also, less practical in stages that are too thick, Mewtwo cannot pull them through the course but will instead pull them directly to the edge, which often results in Mewtwo getting edge hogged while trying to recover from being off the stage.

Another practical use is its function as an air-grab. If confusion is used on an airbourne opponent, their momentum will be disrupted, they will take damage, and potentially be open for an attack from Mewtwo.

This move can be used to perform a glitch known as the Soul breaker, which causes characters to be indefinitely attached to Mewtwo until it is KO'ed.

Origins

Confusion is a Special Psychic-type attack from the Pokémon series that was introduced in Generation I. It is often learned by Psychic type Pokémon at a somewhat low level. In battle, it is a somewhat weak attack that has only a base power of 50, 100% accuracy. This move also has a 10% chance of confusing the opponent.

In the anime, Confusion could be used to halt and throw a Pokémon, or a projectile through telekinetic powers, resembling its effect in Melee.

Gallery