Fox (SSB)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Fox Up Aerial Hitboxes Smash 64.gif|thumb|Hitboxes of Fox's uair.]] | [[File:Fox Up Aerial Hitboxes Smash 64.gif|thumb|Hitboxes of Fox's uair.]] | ||
Fox flips while airborne and uses his two feet to kick upwards, doing 2% damage and very low knockback on the first hit and 13% damage and fairly high knockback on the second hit. Its power does great against floaty and light characters such as {{SSB|Jigglypuff}} and {{SSB|Kirby}}. Its quick speed also makes the move one of Fox's reliable finishers along with his {{mvsub|Fox|SSB|up smash}}. The move can also [[juggle]] opponents. At low percentages both hits can juggle reliably, while only landing the first hit produces [[set knockback]], meaning it can juggle at any percentage to rack up damage (though hitting with only the first hit is difficult to do and may be somewhat situational). | Fox flips while airborne and uses his two feet to kick upwards, doing 2% damage and very low knockback on the first hit and 13% damage and fairly high knockback on the second hit. Its power does great against floaty and light characters such as {{SSB|Jigglypuff}} and {{SSB|Kirby}}. Its quick speed also makes the move one of Fox's reliable finishers along with his {{mvsub|Fox|SSB|up smash}}. The move can also [[juggle]] opponents. At low percentages both hits can juggle reliably, while only landing the first hit produces [[set knockback]], meaning it can juggle at any percentage to rack up damage (though hitting with only the first hit is difficult to do and may be somewhat situational). In fact, it has the potential to be used [http://www.youtube.com/watch?v=QjI49fJ5ttA as an infinite], while the opponent can [[SDI]] off the stage, into a wall, low towards the ground, or into the second hit of the attack to prevent the infinite from going further. | ||
{{technical data}} | {{technical data}} |
Revision as of 16:26, October 19, 2013
Overview
Fox flips while airborne and uses his two feet to kick upwards, doing 2% damage and very low knockback on the first hit and 13% damage and fairly high knockback on the second hit. Its power does great against floaty and light characters such as Jigglypuff and Kirby. Its quick speed also makes the move one of Fox's reliable finishers along with his up smash. The move can also juggle opponents. At low percentages both hits can juggle reliably, while only landing the first hit produces set knockback, meaning it can juggle at any percentage to rack up damage (though hitting with only the first hit is difficult to do and may be somewhat situational). In fact, it has the potential to be used as an infinite, while the opponent can SDI off the stage, into a wall, low towards the ground, or into the second hit of the attack to prevent the infinite from going further.