Grab aerial: Difference between revisions
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A '''grab aerial''' (also known by '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[wall-grapple]] or a [[tether recovery]]. | A '''grab aerial''' (also known by '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[wall-grapple]] or a [[tether recovery]]. | ||
Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[ | Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[Brawl]]'' than in ''[[Melee]]'', due to no lag upon landing, contrary to the game's lack of [[L-cancel]]. In both games characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' it allows one to zair or tether recovery without dropping a held [[item]]. Another difference between the two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. | ||
In ''Brawl'', if Link, Toon Link, or Samus use their grab air right before they are [[star KO]]'d, they will instead be KO'd with the usual colourful explosion seen on other [[blast line]]s, and it will be facing upwards off the screen. | In ''Brawl'', if Link, Toon Link, or Samus use their grab air right before they are [[star KO]]'d, they will instead be KO'd with the usual colourful explosion seen on other [[blast line]]s, and it will be facing upwards off the screen. |
Revision as of 05:54, September 7, 2013
A grab aerial (also known by grab air or zair) is an aerial attack that utilizes a character's extended grab implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any damage. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a wall-grapple or a tether recovery.
Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A short hop followed by a grab air can be useful for spacing. They are also considerably more useful in Brawl than in Melee, due to no lag upon landing, contrary to the game's lack of L-cancel. In both games characters with it can cancel an air dodge with zair, which in Brawl it allows one to zair or tether recovery without dropping a held item. Another difference between the two games is that zairs do not cause a character to go into a helpless state in Brawl, allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.
In Brawl, if Link, Toon Link, or Samus use their grab air right before they are star KO'd, they will instead be KO'd with the usual colourful explosion seen on other blast lines, and it will be facing upwards off the screen.
List of grab airs
- Link's Hookshot and Clawshot - In Melee, his hookshot has high lag and low damage, but in Brawl it can be used to start combos and the ending hit has much more knockback. Combos into a boosted up smash at mid-percents.
- Lucas - Thrusts his Rope Snake forward. No damage but can be used to move Lucas a bit faster in the air.
- Samus - Grapple Beam. Considered to be Samus' best spacing move in Brawl. In Melee, it can be canceled by dropping bombs.
- Toon Link- Shoots his Hookshot forwards. Short range compared to Link and Samus' zairs, although due to its short height, it's more easy to hit grounded opponents. 4%. Very useful to set up up smashes or projectiles to continue spacing.
- Young Link - Shoots his Hookshot forwards. Useful spacing tool. An interesting fact about this is that it has the same model as Link's (like his grab), making it look a little bit large when used by him.
Attacks in the Super Smash Bros. series | |
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Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |