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A [[character]]'s vulnerability to juggling depends on several factors. Size, [[weight]], [[falling speed]], [[gravity]], and [[hitstun]] may all play a role in determining how successful juggling might be. Higher values of these attributes generally allow the opponent to be juggled longer while lower values generally makes escape or retaliation from juggling easier. This is not completely true in the air however, because a lower gravity and falling speed means the victim spend more time in the air. | A [[character]]'s vulnerability to juggling depends on several factors. Size, [[weight]], [[falling speed]], [[gravity]], and [[hitstun]] may all play a role in determining how successful juggling might be. Higher values of these attributes generally allow the opponent to be juggled longer while lower values generally makes escape or retaliation from juggling easier. This is not completely true in the air however, because a lower gravity and falling speed means the victim spend more time in the air. | ||
General ways to escape juggling include effective [[ | General ways to escape juggling include effective [[DI]] and [[air dodging]]. [[Momentum cancelling]]/altering altering aerials and specials and [[stall-then-fall]] moves are also useful in aiding escape. Some moves have unique effects that allow players to escape, such as Kirby's [[Stone]] or Mewtwo's [[Teleport]]. Characters that have a [[counterattack]] have a special resistance to juggling as continuous attacks are required to sustain the combo. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |