Captain Falcon (SSB)/Up special: Difference between revisions
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[[File:Captain Falcon Up Special Ground Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used from the ground.]] | [[File:Captain Falcon Up Special Ground Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used from the ground.]] | ||
[[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]] | [[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]] | ||
Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he [[grab]]s them, and launches them on a diagonal upward trajectory, doing 20% damage and some decent knockback accompanied by an explosion and the "YESZ!" SFX. The move is hard to [[DI]] due to the trajectory. Normally, the move makes Captain Falcon [[helpless]], but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary [[recovery]] move, but it travels a rather short distance, is predictable, and cannot grab [[edgehog]]gers. When combined with Captain Falcon's rather large size, it makes him easy to [[edgeguard]]. However, the move is notable for being a [[combo]] finisher to a string of {{mvsub|Captain Falcon|SSB|up aerial}}s launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective. | |||
Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he [[grab]]s them, and launches them on a diagonal upward trajectory, doing 20% damage and some decent knockback accompanied by an explosion and the "YESZ!" SFX. The move is hard to [[DI]] due to the trajectory. Normally, the move makes Captain Falcon [[helpless]], but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary [[recovery]] move, but it travels a rather short distance, is predictable, and cannot grab [[edgehog]]gers. When combined with Captain Falcon's rather large size, it makes him easy to [[edgeguard]]. However, the move is notable for being a [[combo]] finisher to a string of | |||
Captain Falcon can cancel his [[midair jump]] while recovering by using Falcon Dive into an [[edge sweet spot]], allowing him to quickly execute any [[edge]] option immediately after, referred to as a '''Falcon Dive cancel'''. To do it Falcon must use his second jump, then use this mvoe at the exact frame for Falcon to cancel his dive into grabbing the edge. Too far away, or too close, and this would not be realizable. If a player can perform it consistenly, it is quite useful against characters who can [[edgeguard]] well, such as {{SSB|Pikachu}} and {{SSB|Mario}}. | |||
{{technical data}} | {{technical data}} | ||
==Gallery== | |||
<gallery> | |||
File:SSB64 Falcon Combo.gif|A string of up aerials followed by a Falcon Dive. | |||
File:Falcon Dive Cancel.gif|Falcon Dive Cancel. | |||
</gallery> | |||
[[Category:Captain Falcon (SSB)]] | [[Category:Captain Falcon (SSB)]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Flame attacks]] | [[Category:Flame attacks]] |
Revision as of 13:00, October 3, 2013
Overview
Known as Falcon Dive, Captain Falcon leaps up in the air. If he comes into contact with any opponent, he grabs them, and launches them on a diagonal upward trajectory, doing 20% damage and some decent knockback accompanied by an explosion and the "YESZ!" SFX. The move is hard to DI due to the trajectory. Normally, the move makes Captain Falcon helpless, but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary recovery move, but it travels a rather short distance, is predictable, and cannot grab edgehoggers. When combined with Captain Falcon's rather large size, it makes him easy to edgeguard. However, the move is notable for being a combo finisher to a string of up aerials launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective.
Captain Falcon can cancel his midair jump while recovering by using Falcon Dive into an edge sweet spot, allowing him to quickly execute any edge option immediately after, referred to as a Falcon Dive cancel. To do it Falcon must use his second jump, then use this mvoe at the exact frame for Falcon to cancel his dive into grabbing the edge. Too far away, or too close, and this would not be realizable. If a player can perform it consistenly, it is quite useful against characters who can edgeguard well, such as Pikachu and Mario.