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*Reimplement the "ow!" vocals on taking a big hit, and maybe have some different ones for things like flame or electric attacks. | *Reimplement the "ow!" vocals on taking a big hit, and maybe have some different ones for things like flame or electric attacks. | ||
*Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | *Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | ||
*Weight-based throws should stop being weight-based once the opponent is released. | |||
*Make all grab-based sacrificial KOs favour the user. | *Make all grab-based sacrificial KOs favour the user. | ||
*Normalize all grab release animation lengths. | *Normalize all grab release animation lengths. |