Combo: Difference between revisions
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}} | {{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}} | ||
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee'' created by {{Sm|Ken}}.]] | [[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee'' created by {{Sm|Ken}}.]] | ||
[[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''Super Smash Bros.'' created by {{Sm|Isai}}.]] | [[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''Super Smash Bros.'' created by {{Sm|Isai}}.]] | ||
[[ | [[File:SSBB Wolf Ken Combo.gif|thumb|A Ken Combo variation, performed by {{SSBB|Wolf}} in ''Super Smash Bros. Brawl''.]] | ||
A '''combo''' is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include: | A '''combo''' is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include: | ||
*Any sequence of attacks that keeps the opponent in [[hitstun]]. | *Any sequence of attacks that keeps the opponent in [[hitstun]]. |
Revision as of 12:45, August 22, 2013
A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
- Any sequence of attacks that keeps the opponent in hitstun.
- Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun).
- Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of.
- Any sequence of attacks that cannot be DI'd out of if performed perfectly.
- Any sequence of attacks.
- A single attack that consists of multiple hits (see natural combo).
- Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing.
- Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.