Yoshi (SSB)/Forward tilt: Difference between revisions

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→‎Overview: will upload a gif of f-tilt -> fair later
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==Overview==
==Overview==
[[File:Yoshi Forward Tilt Hitbox Smash 64.gif|thumb|The hitbox of Yoshi's f-tilt]]
[[File:Yoshi Forward Tilt Hitbox Smash 64.gif|thumb|The hitbox of Yoshi's f-tilt]]
Yoshi does a quick kick forward that can be [[Angling|angled]]. It does below average vertical diagonal knockback with rather high [[hitstun]], being able to easily set up a [[Yoshi (SSB)/Forward aerial|forward aerial]] [[meteor smash]] at low-mid percentages to mid-high percentages. At low percentages, Yoshi can use a string of forward tilts across the stage and end with a short hop -> forward aerial. At around 100%, the move can be angled up and followed with a full hop -> fair. The latter can also followup into a [[Yoshi (SSB)/Neutral aerial|neutral aerial]] instead - hitting with its late hitbox can lead into another f-tilt -> nair, which can be done repeatedly until the f-tilt -> fair is used at the edge of the stage (a demonstration of this can be seen [http://www.youtube.com/watch?v=Oy3ijx8vjTU&t=4m23s here]). It can also combo into an [[Yoshi (SSB)/Up smash|up smash]], though this cannot be done at the percentages where the up smash will KO. A weakness of the move is that it has subpar [[range]], meaning that it cannot be used effectively for [[spacing]] (although Yoshi does have some better options for this such as his [[Yoshi (SSB)/Down tilt|down tilt]]). Also, during a string of forward tilts, if one does the next f-tilt too late, the opponent will be able to [[tech]] roll to escape the combo. Usually considered the best forward tilt in ''Smash 64'' due to its very fast speed and combo ability.
Yoshi does a quick kick forward that can be [[Angling|angled]]. It does below average vertical diagonal knockback with rather high [[hitstun]], being able to easily set up a {{mvsub|Yoshi|SSB|forward aerial}} [[meteor smash]] at low-mid percentages to mid-high percentages. At low percentages, Yoshi can use a string of forward tilts across the stage and end with a short hop -> forward aerial. At around 100%, the move can be angled up and followed with a full hop -> fair. The latter can also followup into a {{mvsub|Yoshi|SSB|neutral aerial}} instead - hitting with its late hitbox can lead into another f-tilt -> nair, which can be done repeatedly until the f-tilt -> fair is used at the edge of the stage. It can also combo into an {{mvsub|Yoshi|SSB|up smash}}, though this cannot be done at the percentages where the up smash will KO. A weakness of the move is that it has subpar [[range]], meaning that it cannot be used effectively for [[spacing]] (although Yoshi does have some better options for this such as his {{mvsub|Yoshi|SSB|down tilt}}). Also, during a string of forward tilts, if one does the next f-tilt too late, the opponent will be able to [[tech]] roll to escape the combo. Usually considered the best forward tilt in ''Smash 64'' due to its very fast speed and combo ability.


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