Super Smash Bros. Melee

Falco (SSBM)/Forward smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|The hitbox of Falco's f-smash. Falco flips his body and kicks in front of himself while jumping...)
 
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==Overview==
==Overview==
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]]
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]]
Falco flips his body and kicks in front of himself while jumping forward, dealing 14-17% damage uncharged or 19-23% fully charged. This is similar to [[Fox (SSBM)/Forward smash|Fox's f-smash]], but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage.
Falco flips his body and kicks in front of himself while jumping forward, dealing 14-17% damage uncharged or 19-23% fully charged. This is similar to [[Fox (SSBM)/Forward smash|Fox's f-smash]], but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage. It is arguably the best [[forward smash]] in ''[[Melee]]''.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
===Attack data===
{|class="wikitable"
|-
!Animation length
|39
|-
!Hits on frames
|12-21
|-
!Charge frame
|7
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=17}}
|}
{{FrameIconLegend|lag=y|hitbox=y}}


==Related moves==
==Related moves==

Revision as of 11:23, July 29, 2013

Overview

The hitbox of Falco's f-smash.

Falco flips his body and kicks in front of himself while jumping forward, dealing 14-17% damage uncharged or 19-23% fully charged. This is similar to Fox's f-smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage. It is arguably the best forward smash in Melee.


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Data.png This article or section may require additional technical data.
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Attack data

Animation length 39
Hits on frames 12-21
Charge frame 7
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png


Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Related moves