Snake (SSBB)/Down tilt: Difference between revisions
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Revision as of 22:25, August 21, 2013
Overview
Snake sweeps his leg across the ground while in a crawling position. While it is fast and has powerful vertical knockback, it is not as good as his forward and up tilt, due to having less reach and damage output than the f-tilt, and less reach and knockback than the up tilt. Hence, it is generally used much less than the other tilts. Also unlike his other two tilts, the down tilt doesn't have a disjointed hitbox. It can be used as a surprise KO move since it's usually fresh when used.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 10% | 0 | 50 | 100 | 0 | 8.3333333333333E-5 | 66 | 0.0 | 0.00013333333333333 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
1 | 0 | 10% | 0 | 50 | 110 | 0 | 6.6666666666667E-5 | 66 | 0.0 | 3.3333333333333E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
2 | 0 | 10% | 0 | 50 | 100 | 0 | 5.8333333333333E-5 | 65 | 0.0 | 2.5E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
3 | 0 | 10% | 0 | 50 | 100 | 0 | 5.8333333333333E-5 | 65 | 0.0 | -5.0E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified |
Timing
Hitboxes | 6-9 |
---|---|
Interruptible | 35 |
Animation length | 42 |
Lag time |
Hitbox |
Interruptible |