Peach (SSBM)/Down smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Peach Down Smash Hitbox Melee.gif|thumb|The hitbox of Peach's d-smash.]] | [[File:Peach Down Smash Hitbox Melee.gif|thumb|The hitbox of Peach's d-smash.]] | ||
Peach spins around on the ground, | Peach spins around on the ground, with her dress dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage [[crouch cancel]]s, the attack can deal a theoretical {{DamageWhenCharged|70}} damage if all the hits land, and even three hits can outdamage {{mvsub|Ganondorf|SSBM|up smash|poss=y}}. While is 140 launch angle is not much different than the [[Sakurai angle]] (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best [[down smash]]. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
=== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|All hits (5)|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{DamageWhenCharged|14}} | |||
|angle=140 | |||
|bk=40 | |||
|ks=80 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=0 | |||
|ypos=1.6 | |||
|zpos=8.0 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{DamageWhenCharged|14}} | |||
|angle=140 | |||
|bk=40 | |||
|ks=80 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=0 | |||
|ypos=1.6 | |||
|zpos=-8.0 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage={{DamageWhenCharged|12}} | |||
|angle=140 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=0 | |||
|ypos=2.0 | |||
|zpos=3.2 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=3 | |||
|damage={{DamageWhenCharged|12}} | |||
|angle=140 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=0 | |||
|ypos=2.0 | |||
|zpos=-3.2 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Legs intangible | |||
|3-24 | |||
|- | |||
!Charge interval | |||
|3-4 | |||
|- | |||
!Hitboxes | |||
|5-6, 9-10, 13-14, 17-18, 21-22 | |||
|- | |||
!Animation length | |||
|39 | |||
|- | |||
!Interruptible | |||
|46 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{Repeat|5|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}}}{{FrameStrip|t=Lag|c=15}} | |||
|- | |||
|Legs {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=22}}{{FrameStrip|t=Vulnerable|c=15}} | |||
|} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y}} | |||
[[Category:Peach (SSBM)]] | [[Category:Peach (SSBM)]] | ||
[[Category:Down smashes]] | [[Category:Down smashes]] |
Revision as of 11:46, October 13, 2013
Overview
Peach spins around on the ground, with her dress dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage crouch cancels, the attack can deal a theoretical Template:DamageWhenCharged damage if all the hits land, and even three hits can outdamage Ganondorf's up smash. While is 140 launch angle is not much different than the Sakurai angle (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best down smash.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All hits (5) | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 40 | 80 | 0 | 0.0140616 | 0 | 0.0 | 0.0062496 | 0.031248 | Kick | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 40 | 80 | 0 | 0.0140616 | 0 | 0.0 | 0.0062496 | -0.031248 | Kick | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 35 | 80 | 0 | 0.0140616 | 0 | 0.0 | 0.007812 | 0.0124992 | Kick | ||||||
3 | 0 | Template:DamageWhenCharged | 0 | 35 | 80 | 0 | 0.0140616 | 0 | 0.0 | 0.007812 | -0.0124992 | Kick |
Timing
Legs intangible | 3-24 |
---|---|
Charge interval | 3-4 |
Hitboxes | 5-6, 9-10, 13-14, 17-18, 21-22 |
Animation length | 39 |
Interruptible | 46 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |