Super Smash Bros. Melee

Fox (SSBM)/Neutral special: Difference between revisions

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*[[Falco (SSBM)/Neutral special]]
*[[Falco (SSBM)/Neutral special]]


[[Category:Fox]]
[[Category:Fox (SSBM)]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]
[[Category:Projectiles]]

Revision as of 11:03, July 26, 2013

Overview

The hitbox of Fox's Blaster, used on the ground.
The hitbox of Fox's Blaster, used in the air.

Fox's Blaster can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original Super Smash Bros., having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no knockback or hitstun, making it unable to stop approaches. However, players can still make use of its long range to camp, potentially racking up damage from a distance and can follow up with other moves. Fox can also perform a short hop laser and a short hop double laser so he can draw his blaster quicker and for less ending lag.


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Attack data

  • Total number of frames: 36
  • Laser comes out: frame 10
  • Repeated shots available: every 10 frames
  • Total number of frames laser lasts for: 34
  • Autocancel: upon landing

Related moves