Captain Falcon (SSB)/Down aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's dair.]] | [[File:Captain Falcon Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's dair.]] | ||
Captain Falcon stomps below him, doing 14% and the duration of the move lasts for a while. The move functions as a [[meteor smash]], striking airborne opponents downwards when hit by this move in addition of having a hitbox above his legs as well. If the move is used on ground opponents, it will either make them stay in place or send them at a diagonal angle where Captain Falcon can use another move to follow up, such as another dair to send them downward offstage, an fair, a [[Captain Falcon (SSB)/Neutral special|Falcon Punch]] to KO, a grab or a up smash. Captain Falcon can also | Captain Falcon stomps below him, doing 14% and the duration of the move lasts for a while. The move functions as a [[meteor smash]], striking airborne opponents downwards when hit by this move in addition of having a hitbox above his legs as well. If the move is used on ground opponents, it will either make them stay in place or send them at a diagonal angle where Captain Falcon can use another move to follow up, such as another dair to send them downward offstage, an fair, a [[Captain Falcon (SSB)/Neutral special|Falcon Punch]] to KO, a grab or a up smash. Captain Falcon can also perform a [[Ken Combo]] variation by jumping, using his fair or uair, jumping again and using a dair to spike the opponent. According to {{Sm|Ken}} himself, the Ken Combo was developed in ''Smash 64'' using Captain Falcon's uair followed by a dair. | ||
{{technical data}} | {{technical data}} |
Revision as of 23:51, July 23, 2013
Overview
Captain Falcon stomps below him, doing 14% and the duration of the move lasts for a while. The move functions as a meteor smash, striking airborne opponents downwards when hit by this move in addition of having a hitbox above his legs as well. If the move is used on ground opponents, it will either make them stay in place or send them at a diagonal angle where Captain Falcon can use another move to follow up, such as another dair to send them downward offstage, an fair, a Falcon Punch to KO, a grab or a up smash. Captain Falcon can also perform a Ken Combo variation by jumping, using his fair or uair, jumping again and using a dair to spike the opponent. According to Ken himself, the Ken Combo was developed in Smash 64 using Captain Falcon's uair followed by a dair.