Fox (SSBM)/Neutral special: Difference between revisions
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[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | ||
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | ||
Fox's [[Blaster]] can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no knockback or hitstun, making it unable to stop approaches. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance and can follow up with other moves. Fox can also | Fox's [[Blaster]] can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no knockback or hitstun, making it unable to stop approaches. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance and can follow up with other moves. Fox can also perform a [[short hop laser]] and a short hop double laser so he can draw his blaster quicker and for less ending lag. | ||
{{technical data}} | {{technical data}} |
Revision as of 00:42, July 24, 2013
Overview
Fox's Blaster can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original Super Smash Bros., having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no knockback or hitstun, making it unable to stop approaches. However, players can still make use of its long range to camp, potentially racking up damage from a distance and can follow up with other moves. Fox can also perform a short hop laser and a short hop double laser so he can draw his blaster quicker and for less ending lag.
Attack data
- Total number of frames: 36
- Laser comes out: frame 10
- Repeated shots available: every 10 frames
- Total number of frames laser lasts for: 34
- Autocancel: upon landing