Forward smash: Difference between revisions

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|[[Ness (SSBB)|Ness]]|| Ness swings his baseball bat forward, with significant start up lag. The tip of the bat is more powerful than the rest of it, and it can reflect projectiles. Great finisher.|| 24% uncharged, 33% fully charged if sweetspotted, 18% uncharged, 25% fully charged if sourspotted.
|[[Ness (SSBB)|Ness]]|| Ness swings his baseball bat forward, with significant start up lag. The tip of the bat is more powerful than the rest of it, and it can reflect projectiles. Great finisher.|| 24% uncharged, 33% fully charged if sweetspotted, 18% uncharged, 25% fully charged if sourspotted.
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|[[Lucas (SSBB)|Lucas]]|| Lucas quickly swings his stick forward. This can also reflect projectiles. Similar to Ness, but is faster. It is a bit less powerful (though it stil has good knockback), and more reliable to reflect projectiles with because of its speed. Like Ness', it has a sweetspot on the tip of the stick for even more knockback. Even though weaker than Ness' baseball bat, it is an outstanding finisher if it connects.||15% uncharged, 21% fully charged.  
|[[Lucas (SSBB)|Lucas]]|| Lucas quickly swings his stick forward. This can also reflect projectiles. Similar to Ness, but is faster. It is a bit less powerful (though it stil has good knockback), but only compared to the tip on Ness' bat, otherwise it is much better and more reliable to reflect projectiles with because of its speed. Even though weaker than Ness' baseball bat, it is an outstanding finisher if it connects.||15% uncharged, 21% fully charged.  
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|[[Snake (SSBB)|Snake]]|| Snake slowly fires an RPG-7 at his feet. Large hitbox, can OHKO if fully charged anyone except Bowser without directional influence and used from the extreme end of Final Destination. Almost no vertical knockback but the second slowest forward smash in the game (It hits on frames 41-43) and quite short range for a powerful attack, even though it's disjointed. Best used as a surprise attack because it also deals high amount of shield stun and its great knockback, especially when near the edge of the stage.||Does 23-32% damage.
|[[Snake (SSBB)|Snake]]|| Snake slowly fires an RPG-7 at his feet. Large hitbox, can OHKO if fully charged anyone except Bowser without directional influence and used from the extreme end of Final Destination. Almost no vertical knockback but the second slowest forward smash in the game (It hits on frames 41-43) and quite short range for a powerful attack, even though it's disjointed. Best used as a surprise attack because it also deals high amount of shield stun and its great knockback, especially when near the edge of the stage.||Does 23-32% damage.
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