Fox (SSBM)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | [[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | ||
This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind {{SSBM|Pikachu}}'s. It can be a great follow up from a [[shine]]. | This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind {{SSBM|Pikachu}}'s. It can be a great follow up from a [[shine]] or [[jab cancel]]. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 11:19, July 19, 2013
Overview
This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind Pikachu's. It can be a great follow up from a shine or jab cancel.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 30 | 112 | 0 | 0.013311648 | 13 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 30 | 112 | 0 | 0.018623808 | 13 | 0.009311904 | 0.0 | 0.0 | Kick | ||||||
Late | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 10 | 100 | 0 | 0.013311648 | 13 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 10 | 100 | 0 | 0.01531152 | 13 | 0.009311904 | 0.0 | 0.0 | Kick |
Timing
Head (not snout) intangible | 1-9 |
---|---|
Charges between | 2-3 |
Clean hit | 7-9 |
Late hit | 10-17 |
Animation length | 41 |
Interruptible | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
Head (not snout) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |