Super Smash Bros. Melee

Falco (SSBM)/Neutral special: Difference between revisions

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[[File:Falco Neutral Special Hitbox Melee.gif|thumb|The hitbox of Falco's Blaster, used on the ground.]]
[[File:Falco Neutral Special Hitbox Melee.gif|thumb|The hitbox of Falco's Blaster, used on the ground.]]
[[File:Falco Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Falco's Blaster, used in the air.]]
[[File:Falco Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Falco's Blaster, used in the air.]]
Compared to Fox's [[Blaster]], Falco's version is slower but causes the opponent to flinch. Each laser does 3% before [[stale-move negation]] sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can [[short hop laser]] while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.
Compared to Fox's [[Blaster]], Falco's version is slower but causes the opponent to flinch like [[Fox (SSB)/Neutral special|Fox's blaster]] in the original ''Smash Bros.'' Each laser does 3% before [[stale-move negation]] sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can [[short hop laser]] while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.


{{technical data}}
{{technical data}}

Revision as of 13:36, July 13, 2013

Overview

The hitbox of Falco's Blaster, used on the ground.
The hitbox of Falco's Blaster, used in the air.

Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's blaster in the original Smash Bros. Each laser does 3% before stale-move negation sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.


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Related Moves