Super Smash Bros. Melee

Falco (SSBM)/Down aerial: Difference between revisions

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(I'll get to PAL once I have it)
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Falco's down aerial is one of the most feared in the game, being a very fast and powerful [[spike]] that has no [[sourspot]], and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast [[falling speed]], and Falco's terrible vertical recovery.
Falco's down aerial is one of the most feared in the game, being a very fast and powerful [[spike]] that has no [[sourspot]], and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast [[falling speed]], and Falco's terrible vertical recovery.


{{competitive expertise}}
==Hitboxes==
===NTSC===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|18}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=5.28
|bn=7
|xpos=-1.36
|ypos=1.532
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=6.132
|bn=7
|xpos=1.02
|ypos=1.02
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|18}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=290
|anglesuffix=spk
|bk=20
|ks=100
|fkv=0
|r=5.28
|bn=7
|xpos=-1.36
|ypos=1.532
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=290
|anglesuffix=spk
|bk=20
|ks=100
|fkv=0
|r=6.132
|bn=7
|xpos=1.02
|ypos=1.02
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
===PAL===
{{technical data}}
{{technical data}}
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-4
|-
!Clean hit
|5-14
|-
!Late hit
|15-24
|-
!Ending autocancel
|30-
|-
!Animation length
|49
|-
!Interruptible
|60
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=25}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Autocancel|c=20}}
|}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|18
|-
!L-cancelled animation length
|9
|}
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=18}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}


[[Category:Falco]]
[[Category:Falco]]
[[Category:Down aerials]]
[[Category:Down aerials]]

Revision as of 22:35, July 8, 2013

Overview

Falco's down aerial is one of the most feared in the game, being a very fast and powerful spike that has no sourspot, and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast falling speed, and Falco's terrible vertical recovery.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 AngleIcon290spk.png 10 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 AngleIcon290spk.png 10 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon290spk.png 20 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon290spk.png 20 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

PAL

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Timing

Attack

Initial autocancel 1-4
Clean hit 5-14
Late hit 15-24
Ending autocancel 30-
Animation length 49
Interruptible 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel