Falco (SSBM)/Down aerial: Difference between revisions
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Falco's down aerial is one of the most feared in the game, being a very fast and powerful [[spike]] that has no [[sourspot]], and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast [[falling speed]], and Falco's terrible vertical recovery. | Falco's down aerial is one of the most feared in the game, being a very fast and powerful [[spike]] that has no [[sourspot]], and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast [[falling speed]], and Falco's terrible vertical recovery. | ||
{{competitive expertise}} | |||
==Hitboxes== | |||
===NTSC=== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|18}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=12% | |||
|angle=290 | |||
|anglesuffix=spk | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=5.28 | |||
|bn=7 | |||
|xpos=-1.36 | |||
|ypos=1.532 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=12% | |||
|angle=290 | |||
|anglesuffix=spk | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=6.132 | |||
|bn=7 | |||
|xpos=1.02 | |||
|ypos=1.02 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late|18}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=9% | |||
|angle=290 | |||
|anglesuffix=spk | |||
|bk=20 | |||
|ks=100 | |||
|fkv=0 | |||
|r=5.28 | |||
|bn=7 | |||
|xpos=-1.36 | |||
|ypos=1.532 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=9% | |||
|angle=290 | |||
|anglesuffix=spk | |||
|bk=20 | |||
|ks=100 | |||
|fkv=0 | |||
|r=6.132 | |||
|bn=7 | |||
|xpos=1.02 | |||
|ypos=1.02 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
===PAL=== | |||
{{technical data}} | {{technical data}} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Initial autocancel | |||
|1-4 | |||
|- | |||
!Clean hit | |||
|5-14 | |||
|- | |||
!Late hit | |||
|15-24 | |||
|- | |||
!Ending autocancel | |||
|30- | |||
|- | |||
!Animation length | |||
|49 | |||
|- | |||
!Interruptible | |||
|60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=25}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Autocancel|c=20}} | |||
|} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|18 | |||
|- | |||
!L-cancelled animation length | |||
|9 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=18}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}} | |||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | |||
[[Category:Falco]] | [[Category:Falco]] | ||
[[Category:Down aerials]] | [[Category:Down aerials]] |
Revision as of 22:35, July 8, 2013
Overview
Falco's down aerial is one of the most feared in the game, being a very fast and powerful spike that has no sourspot, and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast falling speed, and Falco's terrible vertical recovery.
Hitboxes
NTSC
PAL
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 5-14 |
Late hit | 15-24 |
Ending autocancel | 30- |
Animation length | 49 |
Interruptible | 60 |
Landing lag
Animation length | 18 |
---|---|
L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |