Fox (SSBM)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | |||
This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind {{SSBM|Pikachu}}'s. It can be a great follow up from a [[shine]]. | This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind {{SSBM|Pikachu}}'s. It can be a great follow up from a [[shine]]. | ||
Revision as of 10:37, July 10, 2013
Overview
This is perhaps the best up smash in the game. As one of Fox's reliable finishers, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful up smash in the game behind Pikachu's. It can be a great follow up from a shine.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 30 | 112 | 0 | 0.013311648 | 13 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 30 | 112 | 0 | 0.018623808 | 13 | 0.009311904 | 0.0 | 0.0 | Kick | ||||||
Late | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 10 | 100 | 0 | 0.013311648 | 13 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 10 | 100 | 0 | 0.01531152 | 13 | 0.009311904 | 0.0 | 0.0 | Kick |
Timing
Head (not snout) intangible | 1-9 |
---|---|
Charges between | 2-3 |
Clean hit | 7-9 |
Late hit | 10-17 |
Animation length | 41 |
Interruptible | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
Head (not snout) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |