Smash Bros. DOJO!! updates (archive 2): Difference between revisions

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(→‎List of updates: Some fixes)
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:''For the updates since the Japanese release, see [[Smash Bros. DOJO!! updates]]''
:''For the updates since the Japanese release, see [[Smash Bros. DOJO!! updates]]''
===August===
===August===
*'''August 1: "Ike"''' [http://www.smashbros.com/wii/en_us/characters/ike.html]: '''[[Ike (SSBB)|Ike]]''' from ''Fire Emblem: Path of Radiance'' was revealed as a playable character. He was the first completely new character to be revealed on the website, and was stated to use his Aether ultimate battle skill from PoR. There was a header above his profile that said "''WARNING! CHALLENGER APPROACHING!''", which could mean that Ike is an unlockable, or was just noting that he was a previously unannounced newcomer. This update was the latest update so far, coming a full three hours after the normal time.
*'''August 1: "Ike"''' [http://www.smashbros.com/wii/en_us/characters/ike.html]: '''[[Ike (SSBB)|Ike]]''' from ''Fire Emblem: Path of Radiance'' was revealed as a playable character. He was the first newcomer to be revealed on the website, and was stated to use his Aether ultimate battle skill from PoR. There was a header above his profile that said "''WARNING! CHALLENGER APPROACHING!''", which was unknown at the time if it meant Ike would be an [[unlockable character]] or if it was just to note that he was a previously unannounced newcomer. This update was the latest update so far, coming a full three hours after the normal time.


*'''August 2: "Castle Siege"''' [http://www.smashbros.com/wii/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers were revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground was shown to shatter and the characters would drop down inside and continue the fight in front of the stone statues (which revealed that they can be broken by attacks). And this indoors section is not the deepest part; the stage would progress further down into some sort of underground area, which fans would find out later.
*'''August 2: "Castle Siege"''' [http://www.smashbros.com/wii/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers were revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground was shown to shatter and the characters would drop down inside and continue the fight in front of the stone statues (which revealed that they can be broken by attacks). And this indoors section is not the deepest part; the stage would progress further down into some sort of underground area, which fans would find out later.


*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html]: This immense update gave a comprehensive preview of what would be the game's true single-player [[Adventure mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed were several classes of common enemies and all manner of new single-player environments where characters would have to battle these enemies, and a 42-second film clip depicted the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and [[Princess Peach (SSBB)|Peach]] as a playable character.
*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html]: This immense update gave a comprehensive preview of what would be the game's true single-player [[Adventure mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed were several classes of common enemies and all manner of new single-player environments where characters would have to battle these enemies, and a 42-second film clip depicted the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and the return of [[Princess Peach (SSBB)|Peach]] as a playable character.


*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/wii/en_us/items/item07.html]: Another brand new item was introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke was shown to be released and obscures any characters it covers. This could be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents could be picked up and thrown again while it's still going off.
*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/wii/en_us/items/item07.html]: Another brand new item was introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke was shown to be released and obscures any characters it covers. This could be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents could be picked up and thrown again while it's still going off.


*'''August 7: "Ike: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/ike.html#2nd]: Ike's Up-B move was revealed to be the '''[[Aether]]''' skill previously alluded to; he would throw his sword up, jump up, grab the sword in midair, and smash down, in a motion more similar to Kirby's Final Cutter than either of Marth and Roy's Up-B moves. It would not restore HP as previously suspected, but it was shown to temporarily leave Ike invulnerable to knockback (but not damage) after he throws up his sword. Ike's Neutral B move was revealed as '''[[Eruption]]''', which is a chargeable move that summons fire in front of Ike.
*'''August 7: "Ike: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/ike.html#2nd]: Ike's Up-B move was revealed to be the '''[[Aether]]''' skill previously alluded to; he would throw his sword up, jump up, grab the sword in midair, and smash down, in a motion more similar to Kirby's Final Cutter than either of Marth and Roy's Up-B moves. It was shown to temporarily leave Ike invulnerable to knockback (but not damage) after he throws up his sword. Ike's Neutral B move was revealed as '''[[Eruption]]''', which is a chargeable move that summons fire in front of Ike.


*'''August 8: "Kid Icarus: The Underworld"''' [http://www.smashbros.com/wii/en_us/music/music06.html]: The next '''[[Music (SSBB)|music]]''' file comes from was shown to be a medley of tunes from the original ''Kid Icarus'': The first stage theme of the game, then the Grim Reaper and Game Over themes.
*'''August 8: "Kid Icarus: The Underworld"''' [http://www.smashbros.com/wii/en_us/music/music06.html]: The next '''[[Music (SSBB)|music]]''' file comes from was shown to be a medley of tunes from the original ''Kid Icarus'': The first stage theme of the game, then the Grim Reaper and Game Over themes.
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*'''August 17: "Peach"''' [http://www.smashbros.com/wii/en_us/characters/peach.html]: '''[[Peach (SSBB)|Peach]]''' was given her official character profile as a Veteran Fighter. While visually revamped, Peach appeared to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she was seen holding her parasol while standing on the ground.
*'''August 17: "Peach"''' [http://www.smashbros.com/wii/en_us/characters/peach.html]: '''[[Peach (SSBB)|Peach]]''' was given her official character profile as a Veteran Fighter. While visually revamped, Peach appeared to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she was seen holding her parasol while standing on the ground.


*'''August 20: "Link: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/link.html#2nd]: All four of Link's special moves were described, as well as his grab; they would be similar but modified versions of the Melee Link's moves to correspond with the ''Twilight Princess'' theme. The Bow was shown to be replaced by the '''[[Hero's Bow]]''', which was mentioned as fast, but it was unknown if this means it would be even faster than the Bow; the Boomerang is now the '''[[Gale Boomerang]]''' from the game, which was shown to have wind-based powers that can lightly pull the bodies of foes it hits and comes back from. The '''[[Link's bomb|Bomb]]''' appeared unchanged from a gameplay perspective; and the '''[[Spin Attack]]''' was shown to be chargeable, making it the first chargeable Up-B. His Hookshot was revealed to also be the game's '''[[Clawshot]]''', which flies to the closest ledge if Link is falling off the stage and uses it, making it much more practical and was based on the Tether Recovery mechanic.
*'''August 20: "Link: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/link.html#2nd]: All four of Link's special moves were described, as well as his grab; they would be similar but modified versions of the Melee Link's moves to correspond with the ''Twilight Princess'' theme. The Bow was shown to be replaced by the '''[[Hero's Bow]]''', which was mentioned as fast, but it was unknown if this means it would be even faster than the Bow; the Boomerang is now the '''[[Gale Boomerang]]''' from the game, which was shown to have wind-based powers that can lightly pull the bodies of foes it hits and comes back from. The '''[[Link's bomb|Bomb]]''' appeared unchanged from a gameplay perspective; and the '''[[Spin Attack]]''' was shown to be chargeable, making it the first chargeable up special move. His Hookshot was revealed to also be the game's '''[[Clawshot]]''', which flies to the closest ledge if Link is falling off the stage and uses it, making it much more practical and was based on the Tether Recovery mechanic.


*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode was described in detail, complete with a new 47-second clip. The mode was shown to pit characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates were revealed to be called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].
*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode was described in detail, complete with a new 47-second clip. The mode was shown to pit characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates were revealed to be called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].
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*'''August 24: "Petey Piranha"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea04.html]: This clarified '''[[Petey Piranha]]'''<nowiki>'s</nowiki> role in the Subspace Emissary mode as the first boss character that must be fought, and it was assumed to be indicated that he would not be a playable character. When fought, Petey would be either holding or attacking the cages of Peach and Zelda, and the player's character will end up saving one princess over the other by causing one cage to ultimately break before the other. What happens to the princess rescued and the one that is not, from both story and gameplay perspectives, remained to be seen.
*'''August 24: "Petey Piranha"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea04.html]: This clarified '''[[Petey Piranha]]'''<nowiki>'s</nowiki> role in the Subspace Emissary mode as the first boss character that must be fought, and it was assumed to be indicated that he would not be a playable character. When fought, Petey would be either holding or attacking the cages of Peach and Zelda, and the player's character will end up saving one princess over the other by causing one cage to ultimately break before the other. What happens to the princess rescued and the one that is not, from both story and gameplay perspectives, remained to be seen.


*'''August 27: "Superspicy Curry"''' [http://www.smashbros.com/wii/en_us/items/item09.html]: The ninth item revealed by DOJO!! and classified in its Normal Items division was the [[Superspicy Curry]], a plate of extremely hot food. Characters could pick it up to eat it in battle and cause them to automatically spit out fireballs and perform other fire-related moves for a period of time. It's a positive effect.
*'''August 27: "Superspicy Curry"''' [http://www.smashbros.com/wii/en_us/items/item09.html]: The ninth item revealed by DOJO!! and classified in its Normal Items division was the [[Superspicy Curry]], a plate of extremely hot food. Characters could pick it up to eat it in battle and cause them to automatically spit out fireballs while performing other moves for a period of time.


*'''August 28: "Andross"''' [http://www.smashbros.com/wii/en_us/items/assist/assist06.html]: This Assist Trophy character would be the first incarnation of [[Andross]] as it was seen in the original SNES ''Star Fox''. His method of attack is straightforward; he was shown to appear, go into the background, inhale, and exhale a storm of white panels from his mouth in an attack similar to [[Lugia]] from ''Melee''.
*'''August 28: "Andross"''' [http://www.smashbros.com/wii/en_us/items/assist/assist06.html]: This Assist Trophy character would be the first incarnation of [[Andross]] as it was seen in the original SNES ''Star Fox''. His method of attack is straightforward; he was shown to appear, go into the background, inhale, and exhale a storm of white panels from his mouth in an attack similar to [[Lugia]] from ''Melee''.
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*'''September 5: "Meta Knight"''' [http://www.smashbros.com/wii/en_us/characters/metaknight.html]: Meta Knight was given his official profile at long last; Sakurai, curiously, specifically commented that his "introduction was delayed for some reason." Other than his updated character portrait, essentially no new content was revealed.
*'''September 5: "Meta Knight"''' [http://www.smashbros.com/wii/en_us/characters/metaknight.html]: Meta Knight was given his official profile at long last; Sakurai, curiously, specifically commented that his "introduction was delayed for some reason." Other than his updated character portrait, essentially no new content was revealed.


*'''September 6: "Pokémon Stadium 2"''' [http://www.smashbros.com/wii/en_us/stages/stage11.html]: The Pokémon stage was officially identified as [[Pokémon Stadium 2]], named after the console game of the same name as a follow-up to the previous name used for ''Melee'', Pokémon Stadium. It would function very similar to the Melee stage, with four alternating stage layouts based on the Electric, Ground, Flying, and Ice elements, and Pokémon were seen to appear in the background of each of these stage layouts, like Cubone and Dugtrio in the ground version. In this update, it was revealed that Sakurai would, in fact, incorporating 4th Generation Pokémon into Brawl. 4th Generation Pokémon Drifloon could be seen in the far background of the Flying-Type variation of Pokémon Stadium 2.
*'''September 6: "Pokémon Stadium 2"''' [http://www.smashbros.com/wii/en_us/stages/stage11.html]: The Pokémon stage was officially identified as [[Pokémon Stadium 2]], named after the console game of the same name as a follow-up to the previous name used for ''Melee'', Pokémon Stadium. It would function identically to the Melee stage, with four alternating stage layouts based on the Electric, Ground, Flying, and Ice elements, and Pokémon were seen to appear in the background of each of these stage layouts, like Cubone and Dugtrio in the ground transformation. In this update, it was revealed that Sakurai would be incorporating 4th Generation Pokémon into Brawl, with the 4th Generation Pokémon Drifloon being seen in the far background of the flying transformation of Pokémon Stadium 2.
*'''September 6: "Mario: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd]: Also provided as an update was a replacement of Mario's Down-B move: [[F.L.U.D.D.]], the water-based gizmo used in ''Super Mario Sunshine''. Hold down Down B to make F.L.U.D.D. appear on Mario's back and charge it up with water, then when it lets loose as a water stream it inflicts damage-free knockback to targets. Mario's old Down-B move, the [[Mario Tornado]], was described as now being one of Mario's normal attacks.
*'''September 6: "Mario: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd]: Also provided as an update was a replacement of Mario's Down-B move: [[F.L.U.D.D.]], the water-based gizmo used in ''Super Mario Sunshine''. Hold down Down B to make F.L.U.D.D. appear on Mario's back and charge it up with water, then when it lets loose as a water stream it inflicts damage-free knockback to targets. Mario's old down special move, the [[Mario Tornado]], was described as now being one of Mario's standard attacks.


*'''September 7: "My Music"''' [http://www.smashbros.com/wii/en_us/music/music08.html]: On this date, three separate music-related updates were posted simultaneously. This first one revealed a new option called [[My Music]] that now every stage would have multiple available songs which the player could determine will play by preference, in effect revealing that this game would have much more and varied music than even ''Melee''. Players could even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that would occasionally appear in battle like trophies and stickers would.
*'''September 7: "My Music"''' [http://www.smashbros.com/wii/en_us/music/music08.html]: On this date, three separate music-related updates were posted simultaneously. This first one revealed a new option called [[My Music]] that now every stage would have multiple available songs which the player could determine will play by preference, in effect revealing that this game would have much more and varied music than even ''Melee''. Players could even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that would occasionally appear in battle like trophies and stickers would.
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*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].
*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].


*'''September 12: "Battleship Halberd"''' [http://www.smashbros.com/wii/en_us/stages/stage12.html]: The stage featuring Meta Knight's airship was finally explained and named the [[Battleship Halberd]] well over a year after its first appearance in the first SSBB trailer. The hangar the stage starts out in floats on an ocean, and the battle platform will follow the Halberd as it departs into the sky, and the platform would eventually land on it. The stage would be in the firing range of a double-barreled battery with an arm, first seen in the SNES game [[Kirby Super Star]] as a boss, and both the cannons and the arm will assault characters in its way. The battleship itself, but not necessarily the stage, would play a very important role in the single-player Subspace Emissary mode.
*'''September 12: "Battleship Halberd"''' [http://www.smashbros.com/wii/en_us/stages/stage12.html]: The stage featuring Meta Knight's airship was finally explained and named the [[Battleship Halberd]] well over a year after its first appearance in the first Brawl trailer. The hangar the stage starts out in floats on an ocean, and the battle platform will follow the Halberd as it departs into the sky, and the platform would eventually land on it. The stage would be in the firing range of a double-barreled battery with an arm, first seen in the SNES game [[Kirby Super Star]] as a boss, and both the cannons and the arm will assault characters in its way. The battleship itself, but not necessarily the stage, would play a very important role in the single-player Subspace Emissary mode.


*'''September 13: "Special Brawl"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various04.html]: Revealed the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which would be now far more flexibly structured so that players could apply any combination of the special circumstances any way you like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that would play was confirmed to be altered as you select and deselect special aspects for the match. As a rather flamboyant example, the site demonstrated a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's speed is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.
*'''September 13: "Special Brawl"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various04.html]: Revealed the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which would be now far more flexibly structured so that players could apply any combination of the special circumstances any way you like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that would play was confirmed to be altered as you select and deselect special aspects for the match. As a rather flamboyant example, the site demonstrated a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's speed is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.


*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/wii/en_us/characters/iceclimbers.html]: The famous pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|made their return in ''Brawl'']] with similar but more realistic appearances. Not much is actually said about them other than what the screenshots show.
*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/wii/en_us/characters/iceclimbers.html]: The pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|made their return in ''Brawl'']] with similar but more realistic appearances. Not much is actually said about them other than what the screenshots show.


*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/wii/en_us/items/item09.html]: Revealed both the return of the old [[Hammer]] and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer would be stronger, swing faster, and a swinging character in midair could float if the player repeatedly taps A. Like the old hammer, the Golden Hammer would have a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which would apparently do far less damage and knockback, or even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.
*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/wii/en_us/items/item10.html]: Revealed both the return of the old [[Hammer]] and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer would be stronger, swing faster, and a swinging character in midair could float if the player repeatedly taps A. Like the old hammer, the Golden Hammer would have a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which would apparently do far less damage and knockback, or even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.


*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html]: This update covers Brawl's situation with the [[Wi-Fi]] scene. It allows for two setups of online multiplay: [[With Friends]], allowing you to play remotely with Friends registered in each others Wiis, and [[With Anyone]], allowing you to play with anyone in the world. As a general rule, the gameplay feels slower if your connection with the other wii game is distantly located. The With Friends mode features enhanced content: Not only would you have your "names" on your characters displayed, but you can send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and your name and online identity in the Brawl arena comes complete with an in-game [[icon]] you can choose yourself. The update also reveals that while you're waiting for a Wi-Fi match to start, you can kill time by having your character hit the [[Sandbag]] on the loading screen.
*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html]: This update covers Brawl's situation with the [[Wi-Fi]] scene. It allows for two setups of online multiplay: [[With Friends]], allowing you to play remotely with Friends registered in each others Wiis, and [[With Anyone]], allowing you to play with anyone in the world. As a general rule, the gameplay feels slower if your connection with the other wii game is distantly located. The With Friends mode features enhanced content: Not only would you have your "names" on your characters displayed, but you can send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and your name and online identity in the Brawl arena comes complete with an in-game [[icon]] you can choose yourself. The update also reveals that while you're waiting for a Wi-Fi match to start, you can kill time by having your character hit the [[Sandbag]] on the loading screen.
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*'''September 21: "Snake"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: [[Solid Snake (SSBB)|Solid Snake]] is given an official profile, despite Sakurai's earlier statements that alluded him to being a secret character due to him being from a 3rd Party game. Snake is given a new render, and one of the screenshots show him using a possible grab move on Ike.
*'''September 21: "Snake"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: [[Solid Snake (SSBB)|Solid Snake]] is given an official profile, despite Sakurai's earlier statements that alluded him to being a secret character due to him being from a 3rd Party game. Snake is given a new render, and one of the screenshots show him using a possible grab move on Ike.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update reveals three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update reveals three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] is the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which is actually a PlayStation 3 game set to be released after Brawl for Wii.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] is the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.




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===October===
===October===
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series is revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the spiritual sequel to ''[[EarthBound (game)|EarthBound]]''. A rumor states that Lucas was meant to replace [[Ness]] in Melee, but time constraints caused the developers to include Ness instead. It is unknown whether he is replacing Ness in Brawl, or if Ness will return, given his role as a playable character in both of the previous games.
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series is revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the spiritual sequel to ''[[EarthBound (game)|EarthBound]]''. Since it became known that Lucas was originally intended to replace Ness in Melee, it was heavily speculated at this reveal that Ness would not return, with Sakurai going through with what he originally planned to in Melee.


*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake is posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake is posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
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*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Reveals three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far you charged it up, and you can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which is viewable as a longer and stronger version of the side special move of [[Sheik]] from Melee with a [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[Tether Recovery]] methods.
*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Reveals three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far you charged it up, and you can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[Tether Recovery]] methods.


*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Reveals Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Reveals Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
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*'''October 17: "How to use the Wii Remote"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic07.html]: A lengthy update that gives full coverage of how the actions and button combos are mapped onto the [[Wii Remote]] when it's used to play and held sideways without the Nunchuk. The update also reveals that when a character is charged up for a Final Smash, one just presses the button for a special move to unleash it. The Oct 18 E for All in Los Angeles that showcases a playable version of Brawl will have this Wii Remote-based controller setup provided.
*'''October 17: "How to use the Wii Remote"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic07.html]: A lengthy update that gives full coverage of how the actions and button combos are mapped onto the [[Wii Remote]] when it's used to play and held sideways without the Nunchuk. The update also reveals that when a character is charged up for a Final Smash, one just presses the button for a special move to unleash it. The Oct 18 E for All in Los Angeles that showcases a playable version of Brawl will have this Wii Remote-based controller setup provided.


*'''October 18: "Little Mac"''' [http://www.smashbros.com/wii/en_us/items/assist/assist10.html]: [[Little Mac]], midget-sized boxing protagonist from the NES game ''Punch-Out!!'', is now confirmed as an assist trophy. He dashes forward, jabs at a target twice, and uppercuts him.
*'''October 18: "Little Mac"''' [http://www.smashbros.com/wii/en_us/items/assist/assist10.html]: [[Little Mac]], the pint-sized boxing protagonist from the NES game ''Punch-Out!!'', is now confirmed as an assist trophy. He dashes forward, jabs at a target twice, and uppercuts him. This update additionally confirms that Little Mac, who was heavily speculated to be at the time, would not be a playable character.


*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash is called the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.
*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash is called the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.




*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In perhaps the most original stage revealed for a ''Smash Bros.'' game, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems is covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage is revealed to be the music built into the Wii system itself (the various "channels", in other words).
*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this updat, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems is covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage is revealed to be the music built into the Wii system itself (the various "channels", in other words).


*'''October 23: "Donkey Kong Makes His Stand"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea08.html]: A video about Donkey Kong and his role in the single-player Adventure mode is posted. <!--Description of what the video shows-->
*'''October 23: "Donkey Kong Makes His Stand"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea08.html]: A video about Donkey Kong and his role in the single-player Adventure mode is posted. <!--Description of what the video shows-->


*'''October 24: "STADIUM: Target Smash!"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html]: Showcases the return of the [[Target test]] feature of previous games, but with major differences; only five stages actually exist. Any character can play and score at each of these five stages, which are all visually revamped to resemble outdoors areas, and items are found throughout to help you. The update also makes an unrelated announcement: the ability to save, view, and transmit replay data of matches.
*'''October 24: "STADIUM: Target Smash!"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html]: Showcases the return of the [[Target test]] feature of previous games, but with major differences; only five stages actually exist. Any character can play and score at each of these five stages, which are all visually revamped to resemble outdoors areas, and items are found throughout to help you. The update also makes an unrelated announcement: the ability to save, view, and transmit replay data of matches.


*'''October 25: "King Dedede"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html]: The newest playable character revealed to debut for the game is none other than Kirby's ''other'' nemesis and rival, the hammer-wielding penguin-like self-styled emperor [[King Dedede]]. This makes the Kirby universe the first to have been established with one character by ''Melee'' and suddenly gain two new characters in ''Brawl''. Dedede is a heavyweight character like Bowser and Donkey Kong.
*'''October 25: "King Dedede"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html]: The newest playable character revealed to debut for the game is none other than Kirby's ''other'' nemesis and rival, the hammer-wielding penguin-like self-styled emperor [[King Dedede]]. This makes the Kirby universe the first to have been established with one character by ''Melee'' and suddenly gain two new characters in ''Brawl''. Dedede is a heavyweight character like Bowser and Donkey Kong.
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*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where you can make visually-simple stages with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where you can submit one stage design to Nintendo itself per day, and in return you can get one stage a day that someone else made and submitted to Nintendo.
*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where you can make visually-simple stages with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where you can submit one stage design to Nintendo itself per day, and in return you can get one stage a day that someone else made and submitted to Nintendo.


*'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The [[Coins (collectable)|coins]] you earn at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). The way Sakurai states how stage 1 is based on The Legend of Zelda and stage 3 is based on Pokémon may imply that each of these franchises will get multiple stages.
*'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The [[Coins (collectable)|coins]] you earn at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). Sakurai also states how each franchise appears on a specific stage (such as, Legend of Zelda characters appear on stage 1, and Pokemon characters appear on stage 3).


*'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The spectacular ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage.
*'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage.
[[Category:Websites]]
[[Category:Websites]]