Attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
m (special moves != special attacks) |
||
Line 6: | Line 6: | ||
*'''[[Tilt attack]]s''' (officially known as '''strong attacks'''), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack. | *'''[[Tilt attack]]s''' (officially known as '''strong attacks'''), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack. | ||
*'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]]. | *'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]]. | ||
*'''[[Special move]]s''', | *'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks. | ||
'''Attack''' may also refer to: | '''Attack''' may also refer to: |
Revision as of 13:13, July 5, 2013
The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines", resulting in a KO. The types of attack which can be performed are:
- Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still and the control stick or D-pad is in a neutral position.
- Smash attacks, chargeable attacks performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released. In Brawl, the control stick can be pushed in order to execute an immediate smash attack in any of the four regular directions.
- Aerial attacks, any attack performed in midair (using the A button) that is not a special move.
- Tilt attacks (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is walking also results in a tilt attack.
- Dash attacks, any non-special attack performed while the character is running.
- Special moves, whereof some are special attacks, which are attacks activated by pressing the special move button (the B button in most control schemes) along with a direction. Note that not all special moves are attacks.
Attack may also refer to:
- A CPU mode available in training mode in Template:G and Template:G. It causes the character to behave like a normal CPU opponent. In debug mode, it is known as NORMAL.
- A music track in Super Smash Bros. Brawl, used on the Castle Siege stage.