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'''Rest''' ({{ja|ねむる}}, ''Nemuru'', or ''Sleep'') (referred to as '''Sleep''' on the original ''SSB''<nowiki>'</nowiki>s website) is [[Jigglypuff]]'s [[down special move]] in all three ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes. | '''Rest''' ({{ja|ねむる}}, ''Nemuru'', or ''Sleep'') (referred to as '''Sleep''' on the original ''SSB''<nowiki>'</nowiki>s website) is [[Jigglypuff]]'s [[down special move]] in all three ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes. | ||
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed. | In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. In ''Melee'', it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed. | ||
== Changes from ''SSB'' to ''Melee'' == | == Changes from ''SSB'' to ''Melee'' == | ||
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* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%) | * Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%) | ||
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to change in angle and [[Sandbag]]'s immunity to the flower effect) | * No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to change in angle and [[Sandbag]]'s immunity to the flower effect) | ||
* Can no longer be combo'd into due to ''Brawl'''s lack of hitstun and more floatier psychics. | |||
==Origin== | ==Origin== |
Revision as of 10:51, June 16, 2013
Rest | |
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Rest in Brawl. | |
User | Jigglypuff |
Universe | Pokémon |
Article on Bulbapedia | Rest (move) |
“ | Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. | ” |
—Jigglypuff's trophy description in Melee |
Rest (ねむる, Nemuru, or Sleep) (referred to as Sleep on the original SSB's website) is Jigglypuff's down special move in all three Smash games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes. In Super Smash Bros. and Super Smash Bros. Melee, Rest was a powerful move that dealt high damage and knockback. In Melee, it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial. However, during the transition from Melee to Super Smash Bros. Brawl, it was heavily nerfed.
Changes from SSB to Melee
- Higher knockback
- Hitbox is smaller
- Flame effect added
Changes from Melee to Brawl
- 8% less damage
- Less knockback
- Knockback is now completely vertical, whereas in Melee it was slightly diagonal (this results in every KO with this move in Brawl to be a Star KO. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.)
- Flame is now flower (which allows the move to have a maximum damage potential of 45%)
- No longer a Home-Run Bat alternative in Brawl's Home-Run Contest (due to change in angle and Sandbag's immunity to the flower effect)
- Can no longer be combo'd into due to Brawl's lack of hitstun and more floatier psychics.
Origin
The Smash Bros. version of Rest is completely different from the Pokémon version. In Pokémon, Rest is a Psychic-type move that does not do damage to opponents; instead, it puts the user to sleep for two turns in exchange for the user gaining all of its HP back to its maximum and healing any status ailments but this could also leave the user open for attacks or have their opponent do something else useful for themselves while it sleeps. This is an example of the Smash producers changing the function of moves to suit the games; other examples include Withdraw and Double Team.
Gallery
Rest leaves Jigglypuff very vulnerable, particularly to strong attacks which require charging, like Lucario's Aura Sphere or charged smash attacks.
Trivia
- If Rest is used in Fountain of Dreams on the water, Jigglypuff's eyes will appear to be open in the reflection in the water. Likewise, if viewed in the magnifying glass, Jigglypuff's eyes will be open.