Template:BrawlHitboxTableHeader: Difference between revisions

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(will try to get the rows template for this done tomorrow)
 
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{|class="wikitable" style="text-align:center;font-size:75%;"
{|class="wikitable" style="text-align:center;font-size:75%;"
|-
|-
!ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|Offset!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!Clang!!Type!!Effect!!Ground/Air!!Sound!!Direct!!{{rollover|?|Unknown attribute 1|y}}<noinclude>
!ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!Clang!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct!!{{rollover|?|Unknown attribute 1|y}}<noinclude>
|}
|}
==Usage==
==Usage==

Revision as of 09:59, May 6, 2013

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Type Effect G A Sound Direct ?

Usage

Used to provide detailed hitbox data. If any special hitboxes are involved, use {{SpecialHitboxTableHeader}} instead.

This is an unterminated template: a |} must be provided once the rows are finished.