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[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}.]] | [[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}.]] | ||
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. The opponent also cannot be [[ | The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. The opponent also cannot be [[pummel]]ed before the grab release ends or this glitch will not work. The glitch is a result of the programming used to allow these characters to act after using their [[up special move]] instead of becoming [[helpless]]. | ||
In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against {{SSBB|Snake}}, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of [[Cypher]]. | In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against {{SSBB|Snake}}, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of [[Cypher]]. |