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:::::::Well, true, the reason I even go offstage is to KO them with either the nair or fair and combine both the double jump and cypher for a boost back to the stage will also sending the opponent off as to perform a neutral attack at the edge for a near to always KO or to perform again another fair or nair and repeat. MK always stands at the edge and once I deploy the Cypher, he does a down aerial or something that nearly always results in a KO if I don't properly momentum-cancel and DI out of it fast enough. Grenades are still the hard part for me to get used to, as I don't know when to shield it, hard throw it, normally throw it, or up throw it. --<span style="font-family: Super Smash Font; font-size: 12pt"> [[User:Airconny|<font color="black">Air</font>]][[User talk:Airconny|<font color="silver">conny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 19:22, 30 March 2013 (EDT) | :::::::Well, true, the reason I even go offstage is to KO them with either the nair or fair and combine both the double jump and cypher for a boost back to the stage will also sending the opponent off as to perform a neutral attack at the edge for a near to always KO or to perform again another fair or nair and repeat. MK always stands at the edge and once I deploy the Cypher, he does a down aerial or something that nearly always results in a KO if I don't properly momentum-cancel and DI out of it fast enough. Grenades are still the hard part for me to get used to, as I don't know when to shield it, hard throw it, normally throw it, or up throw it. --<span style="font-family: Super Smash Font; font-size: 12pt"> [[User:Airconny|<font color="black">Air</font>]][[User talk:Airconny|<font color="silver">conny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 19:22, 30 March 2013 (EDT) | ||
::::::::Trying to edgeguard a MK is one of the riskiest things you could ever do especially with a very easily gimpable recvoery like Snake's. In fact it is so risky I would recommending only doing it if you're another MK. You're probably better off letting MK come back to the stage and punishing his landing for the KO. MK edgeguard styles vary between players, but they are all very deadly. Practicing "edgeguarding" a CPU MK doesn't help the slightest either because they can't exploit MK's offstage game like a real player can.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 19:27, 30 March 2013 (EDT) | ::::::::Trying to edgeguard a MK is one of the riskiest things you could ever do especially with a very easily gimpable recvoery like Snake's. In fact it is so risky I would recommending only doing it if you're another MK. You're probably better off letting MK come back to the stage and punishing his landing for the KO. MK edgeguard styles vary between players, but they are all very deadly. Practicing "edgeguarding" a CPU MK doesn't help the slightest either because they can't exploit MK's offstage game like a real player can.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 19:27, 30 March 2013 (EDT) | ||
:::::::::Toatlly true, and real MK players will exploit the grab release glitch which could be near hard to recover from. And I heard, too, that MK is near to impossible to even edgeguard, to due all of his viable aerials which will help him recover from anything. HE is what I sometimes get concerned with in the game. <span style="font-family: Super Smash Font; font-size: 12pt"> [[User:Airconny|<font color="black">Air</font>]][[User talk:Airconny|<font color="gray">conny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 19:42, 30 March 2013 (EDT) |
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