Spam: Difference between revisions
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'''Spam''' refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players have difficulty countering it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in the case of some moves like Sheik's forward tilt the reduced damage and knockback makes it even easier to spam. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is usually considered a [[John]]. | '''Spam''' refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players have difficulty countering it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in the case of some moves like Sheik's forward tilt the reduced damage and knockback makes it even easier to spam. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is usually considered a [[John]]. | ||
{{AllGames|Techniques}} | |||
Revision as of 17:57, March 24, 2013
Spam refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a projectile, the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no lag. This action is sometimes considered cheap, especially when players have difficulty countering it. Juggling an opponent involves spamming the up tilt or up smash (in most cases) of a character. Chaingrabbing is also sometimes considered a form of spamming. While the game discourages spamming with stale-move negation, the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in the case of some moves like Sheik's forward tilt the reduced damage and knockback makes it even easier to spam. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or reflectors is also a good way to deal with spam. Using spam as an excuse for losing is usually considered a John.