Difficulty: Difference between revisions
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[[File:Difficulty.jpg|thumb|250px|Choosing difficulty in the [[Subspace Emissary]] Adventure Mode in ''[[Super Smash Bros. Brawl|Brawl]]''.]] | [[File:Difficulty.jpg|thumb|250px|Choosing difficulty in the [[Subspace Emissary]] Adventure Mode in ''[[Super Smash Bros. Brawl|Brawl]]''.]] | ||
'''Difficulty''' is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them larger [[knockback]] and more [[damage]], while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, [[unlockable]]s such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, [[Stock | '''Difficulty''' is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them larger [[knockback]] and more [[damage]], while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, [[unlockable]]s such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, [[Stock Ball]]s vary in number, from apperaing in most levels in Easy to never apearing in Intense. | ||
== Difficulty levels in ''[[SSB]]'' and ''[[SSBM]]'' == | == Difficulty levels in ''[[SSB]]'' and ''[[SSBM]]'' == |
Revision as of 11:11, January 26, 2013
Difficulty is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the Subspace Emissary will make the enemies harder by giving them larger knockback and more damage, while a higher difficulty level in Target Smash won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, unlockables such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, Stock Balls vary in number, from apperaing in most levels in Easy to never apearing in Intense.
Difficulty levels in SSB and SSBM
- Very easy
- Easy
- Normal
- Hard
- Very hard
Difficulty levels in SSBB
- Easy
- Normal
- Hard
- Very hard
- Intense
In Event Matches, only three difficulty levels are available: Easy, Normal and Hard.
- EasyIconSSBB.png
An Easy icon in Brawl.
- NormalIconSSBB.png
A Normal icon in Brawl.
- HardIconSSBB.png
A Hard icon in Brawl.
- VeryHardIconSSBB.png
A Very Hard icon in Brawl.
- IntenseIconSSBB.png
An intense icon in Brawl.