Super Smash Bros.

Tournament rulesets (DSB): Difference between revisions

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m (He's saying that Dream Land is the only stage not banned in Japanese tournaments (I.E. it's the only legal stage).)
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==Definitions==
==Definitions==
'''Neutral Stage:''' A neutral stage is any stage allowed in the initial random select for the first game of a match. Dream Land is the only legal stage in Japanese tournaments, however.<br />
'''Neutral Stage:''' A neutral stage is any stage allowed in the initial random select for the first game of a match. [[Dream Land]] is the only legal stage in Japanese tournaments, however.<br />
'''Banned Stage:''' A banned stage is any stage that is not allowed either in the initial random select or by choice in games two and three. In Japanese tournaments, every other stage is banned outside of Dream Land.<br />
'''Banned Stage:''' A banned stage is any stage that is not allowed either in the initial random select or by choice in games two and three. In Japanese tournaments, every other stage is banned outside of Dream Land.<br />



Revision as of 13:53, January 7, 2013

This is the ruleset for Japanese rules in Dairanto Smash Bros. For American rules, see Tournament legal (SSB) For other rulesets and general info on tournament legal settings, see Tournament legal.

Tournament legal describes the rules and settings that are accepted for use in Japanese competitive Smash tournaments. The following is the current accepted ruleset for the original Dairanto Smash Bros. They have been generally accepted as the normal rules in Japan as they have been used by Red-Mario, a Mario/Link main from Kansai, and Moyashi, a Kirby main from Kanto, in all of the major Smash 64 tournaments so far.

Definitions

Neutral Stage: A neutral stage is any stage allowed in the initial random select for the first game of a match. Dream Land is the only legal stage in Japanese tournaments, however.
Banned Stage: A banned stage is any stage that is not allowed either in the initial random select or by choice in games two and three. In Japanese tournaments, every other stage is banned outside of Dream Land.

1-on-1

  • Sets between players are played best 2 out of 3 matches
  • 3 out of 5 matches apply for Winner's Semis and Loser's Semis
  • 4 out of 7 matches apply for Winner's Finals, Loser's Finals, and Grand Finals
  • Double Elimination.
  • The banning of cargo stalling is up to the tournament organizer's discretion
  • Each match is played with stock and 5 lives.
  • The first selection is Dream Land and all other selections will be this stage as well.

2-on-2

  • Rules that apply to 1-on-1 apply to team tournaments as well
  • Note that there are 0 changes to the stage selection. As usual, Dream Land is the only stage allowed.
  • Friendly Fire (also called "team attack") is on.
  • Players are allowed to steal lives from their teammates by pressing start after they die.

Emulation legality and other various rules

  • Gameshark stages are in general banned as they are hard to setup and many of them have glitches or oddities that don't occur on normal stages
  • Examples of this are:
  • Battlefield- DI'ing into the ledge causes characters to die via being pulled to the center of the stage
  • Final Destination- There are glitches occasionally that cause the game to freeze. An example of this can occur after 5 minutes (possibly due to Master Hand's timer in 1 player games. 4 player games occasionally freeze.
  • Debug only stages- All of these stages have either invisible walls, excessively large/small boundaries far beyond, and/or weird ledge physics.
  • Console is strongly recommended over using a Wii (due to frame skipping) or laptop, though laptops and Wii's aren't discouraged, particularly if there are special requests. A lagless laptop in particular is usable, as it has no frame skipping or input delay, but console is still strongly recommended.
  • If there are requests to play using Gamecube controllers, a Wii with the Virtual Console version of Super Smash Bros. can be used. Alternatively, suitable PC adapters may be used if they are connectable to the n64/Wii/TV
  • Disrupting your opponent physically or intending to disrupt their play will result in a warning. Repeated action will result in disqualification from the tournament. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible.
  • Pausing is discouraged, and should only be done at the end of a stock, if at all. At other times, the pauser loses their current stock. If the pause causes the opponent to lose their stock, the pauser loses two stocks.
  • Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match. If this is reported again, automatic forfeit is enforced without a warning. If there is no movement from either player, the player with fewer stocks/loser percentage is considered to be stalling.
  • Pausing and resetting (A+B+Z+R) should not be done unless both players have given consent prior. It is strongly recommended all tournament matches are left to finish, without any resets, even for the sake of saving time. This clearly shows who would have (and did) win a match. If resets do occur and there is a valid dispute, the person who reset forfeits.
  • Mages DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set.
  • Pool play should preceded brackets play if the number of participants is suitably large. This is left to the Tournament Organizer's discretion, given 64 has low dedicated attendance rates.

External Links

  1. N64 Recommended RuleSet for US/EU SSB64, for comparison

See also