Super Smash Bros. Melee

Music (SSBM): Difference between revisions

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|universe=Super Smash Bros.
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|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]] <smal>(How to Play movie only)</small>
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|link=[http://www.youtube.com/watch?v=CAnIZbWT4nY]
|link=[http://www.youtube.com/watch?v=CAnIZbWT4nY]
}}
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==How to Play==
==How to Play==
===Usage===
===Usage===

Revision as of 05:22, January 3, 2013

The music of Super Smash Bros. Melee was performed by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here.

Music tracks

Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Opening

Origin

Opening is an original piece of music for Super Smash Bros. Melee, and forms the basis for the game's main theme. Part of the track has been derived from the track Butter Building from the Kirby game Kirby's Adventure. Also, the opening notes of the main theme bear a resemblance to the credits music from the original Star Fox. Many other music tracks in Melee are remixes of Opening.

Usage

This track plays when Melee's Opening Sequence plays, prior to the title screen.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Princess Peach's Castle
Link [2]

Princess Peach's Castle

Origin

This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Rainbow Cruise
Track title Rainbow Cruise
Universe Super Mario Bros.
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Link [3]

Rainbow Cruise

Origin

This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Kongo Jungle
Link [4]

Kongo Jungle

Origin

This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Trivia

  • While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.
Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Link [5]

Jungle Japes

Origin

This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Super Smash Bros. Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Stage of usage Great Bay
Link [6]

Great Bay

Origin

An orchestrated remix of the main theme of the NES game The Legend of Zelda, which then became a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: Adventure of Link
Stage of usage Temple
Link [7]

Temple

Origin

This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [8]

Brinstar

Origin

This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [9]

Brinstar Depths

Origin

This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Story
Link [10]

Yoshi's Story

Origin

This track is an upbeat remix of the main theme of Nintendo 64 game Yoshi's Story, also being more fast-paced in the process. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Yoshi's Island
Track title Yoshi's Island
Universe Super Mario Bros.
Debut game Super Mario World
Stage of usage Yoshi's Island
Link [11]

Yoshi's Island

Origin

This track is a banjo-based remix of a music piece originating in Super Mario World, that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Stage of usage Green Greens
Availability Unlockable
Link [12]

Fountain of Dreams

Origin

This track is an orchestrated and atmospheric remix of the popular Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Link [13]

Green Greens

Origin

The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in Kirby's Dream Land. However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game Milky Way Wishes was drawing to a close.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Link [14]

Corneria

Origin

This track is an orchestral remix of the music that would play when Team Star Fox flew through the Venom area in Star Fox, with small excerpts of The Map Screen music inserted.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Trivia

  • The fact that a remix of the Venom music track of Star Fox 64 would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Stage of usage Corneria
Link [15]

Venom

Origin

This track is an orchestral remix of the Main Theme of Star Fox 64, which would originally play in circumstances such as on the title screen, or at the completion of a mission.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red, Green & Blue Versions
Stage of usage Pokémon Stadium
Link [16]

Pokémon Stadium

Origin

This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a Pokémon game.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red, Green & Blue Versions
Stage of usage Poké Floats
Link [17]

Poké Floats

Origin

This track is a synthesized medley of three popular music pieces from the first generation of Pokémon, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer that is not the player's rival, a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Link [18]

Mute City

Origin

This track is a rock-based remix of the music that would play when a character was racing through the Mute City racecourse in F-Zero for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Link [19]

Big Blue

Origin

This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Mother
Track title Mother
Universe EarthBound
Debut game Mother
Stage of usage Onett
Link [20]

Mother

Origin

This track is somewhat of a medley of music tracks from the original Mother game for the NES. The first of these is named Bein' Friends, which is chronologically the second track that would play when Ninten explored the over world after he gains his first ally, Lloyd. The second track is a remix of the Eight Melodies theme, the music piece that Mother revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Stage of usage Fourside

EarthBound

Origin

This track is a combination of two music tracks from SNES game EarthBound. The first of which is a remix of the music that would play when Ness and friends explored the city of Fourside. This is largely down to this music playing on Super Smash Bros. Melee's Fourside stage. The second half to this track consists of the first half of the Eight Melodies, which is also prominent in the Mother track.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [21]

Mushroom Kingdom

Origin

This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Mushroom Kingdom (Finale)

Origin

In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said Hurry Up! Theme.

Usage

In a timed Vs. Match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Super Mario Bros.
Debut game Doki Doki Panic
Stage of usage Mushroom Kingdom II
Link [23]

Mushroom Kingdom II

Origin

This track is a direct port of the 8-bit music that would play in Japanese NES game Doki Doki Panic, and Mario-themed remake Super Mario Bros. 2, whenever the player character ventured through an overgound, grassy level.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Super Mario Bros.
Debut game Doki Doki Panic
Stage of usage Mushroom Kingdom II
Link [24]

Mushroom Kingdom II (Finale)

Origin

In Doki Doki Panic and Super Mario Bros. 2, this track would play whenever the player fought as boss, such as Birdo. This 8-bit piece has been directly ported for Super Smash Bros. Melee.

Usage

In a timed Vs. Match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Stage of usage Icicle Mountain
Link [25]

Icicle Mountain

Origin

This track is a synthesized arrangement of two music tracks from Ice Climber. The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [26]

Flat Zone

Origin

This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.

Composition & Arrangements

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Kongo Jungle 64
Link [27]

Kongo Jungle N64

Origin

Like Jungle Japes, this track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Congo Jungle stage, where it in turn, also plays in Melee, which features Kongo Jungle as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Trivia

Kongo Jungle 64, when it appeared in Super Smash Bros., was the pioneer of three other Jungle Level remixes to come afterwards, those being Jungle Japes in Melee, and both Jungle Level Ver.2 and Jungle Level in Super Smash Bros. Brawl.

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Island 64
Link [28]

Yoshi's Island N64

Origin

This track serves as another remix of the main theme of Yoshi's Story, alongside the fittingly titled Yoshi's Story music track. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Yoshi's Island stage, where it in turn, also plays in Melee, which features Yoshi's Island as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby's Dream Land
Stage of usage Dream Land 64
Link [29]

Dream Land N64

Origin

Like Fountain of Dreams, this track is also a remix of the well-known Gourmet Race theme. However, unlike Fountain of Dreams, this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Dream Land stage, where it in turn, also plays in Melee, which features Dream Land as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Super Mario Bros.
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island
Link [30]

Super Mario Bros. 3

Origin

This track is a rock-based arrangement of two music tracks from Super Mario Bros. 3, the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the World Map of World 1.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Stage of usage Great Bay
Link [31]

Saria's Theme

Origin

This track is an ocarina/flute-based remix of the music that would play when Link ventured through the Lost Woods in The Legend of Zelda: Ocarina of Time. This same piece was also comprised into a melody Link could play on his ocarina, named Saria's Song, as it was Link's friend Saria that teaches Link how to play Saria's Song. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Other Uses

Trivia

  • In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold & Silver Versions
Stage of usage Pokémon Stadium
Link [32]

Battle Theme

Origin

This track is a synthesized medley of threee music pieces from Pokémon Gold and Silver Versions. The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon that is not classed as legendary. The second sub-track is the Johto Gym Leader Theme. The final sub-track is a remixed excerpt of the music that would play when the player fought Lance or Red.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Sword of Seals, Fire Emblem
Stage of usage Temple
Link [33]

Fire Emblem

Origin

This track is an arragement of two music tracks from across the Fire Emblem series. The first of these is the Character Recruitment Theme, a track debuting in Fire Emblem: Sword of Seals that would play whenever a new recruit joined the player's army. The second sub-track is a remix of the Fire Emblem Main Theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

Mach Rider
Track title Mach Rider
Universe Nintendo
Debut game Mach Rider
Stage of usage Big Blue
Link [34]

Mach Rider

Origin

This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game Mach Rider.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

Other Uses

The track would also play on the adventure and event stage, F-Zero Grand Prix.

Mother 2
Track title Mother 2
Universe EarthBound
Debut game Mother
Stage of usage Onett
Link [35]

Mother 2

Origin

This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game Mother. The music piece first played on any overworld area while Ninten was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

Dr. Mario
Track title Dr. Mario
Universe Super Mario Bros.
Debut game Dr. Mario
Stage of usage Mushroom Kingdom II
Link [36]

Dr. Mario

Origin

In Dr. Mario for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

Balloon Fighter
Track title Balloon Fighter
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [37]

Balloon Fighter

Origin

This track is a direct 8-bit port of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Victory themes

Main article: Victory theme
Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Classic Mode only)
Link [38]

Metal Battle

Usage

This track will play when the player battles Metal Mario, or Metal Mario and Metal Luigi in Adventure Mode on the Battlefield stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [39]

Battlefield

Usage

This track will usually play when the player participates in a standard Melee on the Battlefield stage, or fights on the Battlefield stage during Classic Mode, or when battling the Fighting Wire Frames during Adventure Mode. Battlefield will also play while the Race to the Finish mode is being played.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [40]

Final Destination

Origin

This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.

Usage

This track will usually play whenever the Final Destination stage is being used outside of battles involving Giga Bowser.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Menu 1, 2
Track title Menu 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [41], [42]

Menu

Usage

Both of the tracks Menu 1 and Menu 2 would be available music pieces that would play on the game's main menu system.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium (How to Play movie only)
Link [43]

How to Play

Usage

How to Play will play when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Link [44]

Targets!

Usage

Targets! will play when the player participates in the Break The Targets! mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Link [45]

Multi-Man Melee 1

Origin

This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).

Usage

This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Link [46]

Multi-Man Melee 2

Usage

This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. It is also the alternate music track that may play on Final Destination.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

All-Star
Track title All-Star
Universe Super Smash Bros.
Debut game Kirby Super Star
Stage of usage All-Star Rest Area
Link [47]

All-Star

Origin

This track is a remix of the music that would play when Kirby rested in a Save Room in Kirby Super Star.

Usage

All-Star would play when the player's character was in the All-Star Rest Area, which is only accessable in All-Star Mode, inbetween battles.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [48], [49]

Tournament

Usage

Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [50]

Trophy

Usage

Trophy will play when the player is participating in game modes that can result in the attainment of trophies, those being Lottery and Trophy Collector.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [51]

Classic Intro

Usage

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Adventure Intro

Usage

Adventure Intro will play during Classic Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53], [54]

Stage Clear

Usage

Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [55]

Continue

Usage

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Game Over

Usage

Game Over will play when the player loses all of their stock on Classic Mode or Adventure Mode and does not have enough coins to continue the mode, or chose not to do so.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

New Trophy

Usage

New Trophy played when the player collected a randomly obtainable trophy via methods such as Lottery and Snag the Trophies.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Rare Trophy

Usage

Rare Trophy played when the player collected a rare trophy, such as one of a character, via methods such as Classic Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Challenger!

Usage

Challenger! played on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60], [61], [62]

New Feature

Usage

One of New Feature 1, New Feature 2 and New Feature 3 would play at random when the player unlocked a significant new feature such as a playable character or stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [63]

Hammer

Origin

In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.

Usage

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements

Composition & arrangements copyright Nintendo.

Starman
Track title Starman
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage None
Link [64]

Starman

Origin

This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.

Usage

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements

Composition & arrangements copyright Nintendo.

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [65]

Warning Siren

Usage

Warning Siren will play exclusively in Adventure Mode, specifically Escape Zebes. Therefore, this track will always play on the Brinstar Escape Shaft stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [66]

Ending

Usage

This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [67]

Giga Bowser

Origin

This track is a spacial remix of Final Destination (Melee). It plays whenever the player fought Giga Bowser during Adventure Mode. The track could also randomly be played on a standard match on the Final Destination stage.

Usage

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Other music tracks

The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate tracks can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia

See also