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==Origin== | ==Origin== | ||
[[File:NorfairSMrip.png|thumb|left|150px|A small section of Norfair as it appears in ''Super Metroid''.]] | [[File:NorfairSMrip.png|thumb|left|150px|A small section of Norfair as it appears in ''Super Metroid''.]] | ||
In the original ''[[Metroid (game)|Metroid]]'' for the ''[[Nintendo Entertainment System|NES]]'', Norfair was one of the six areas [[Samus Aran]] had to venture through. It was situated at the lowest point of the [[Planet Zebes]] and consisted of large, volcanic caves. [[Samus]] required numerous suit upgrades to be able to withstand the extreme heat. The area similarly appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and retained most of the original characteristics. In addition, the volcano theme has recurred throughout the [[Metroid universe]]. This design of this stage resembles the ''Norfair'' in ''Super Metroid'' rather the one in ''Metroid''. In ''Metroid'' and ''Super Metroid'', there doors that open when damaged. In this stage those doors are for the entrance to the safe zone during the lava wave and they can also be seen in the background. | In the original ''[[Metroid (game)|Metroid]]'' for the ''[[Nintendo Entertainment System|NES]]'', Norfair was one of the six areas [[Samus Aran]] had to venture through. It was situated at the lowest point of the [[Planet Zebes]] and consisted of large, volcanic caves. [[Samus]] required numerous suit upgrades to be able to withstand the extreme heat. The area similarly appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and retained most of the original characteristics. In addition, the volcano theme has recurred throughout the [[Metroid universe]]. This design of this stage resembles the ''Norfair'' in ''Super Metroid'' rather the one in ''Metroid''. In ''Metroid'' and ''Super Metroid'', there are doors that open when damaged. In this stage those doors are for the entrance to the safe zone during the lava wave and they can also be seen in the background. | ||
In ''Super Metroid's'' Norfair, there is a room that features rising lava. Samus has to try to get to the other side of the room, climb up platforms, and enter another room before the lava kills her. The rising lava in this stage could be a reference to the room with the lava continuously rising. Also, the idea of opening the bubble doors to escape from the lava could also derived from this room. | In ''Super Metroid's'' Norfair, there is a room that features rising lava. Samus has to try to get to the other side of the room, climb up platforms, and enter another room before the lava kills her. The rising lava in this stage could be a reference to the room with the lava continuously rising. Also, the idea of opening the bubble doors to escape from the lava could also derived from this room. |
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