Event 21: Ice Breaker: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(and apparently I've been looking at the wrong numbers) |
mNo edit summary |
||
Line 14: | Line 14: | ||
}} | }} | ||
''' | '''Ice Breaker''' is the 21st [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. In this event match, the objective is to [[KO]] all the [[Nana]]s on either side of the stage in less than a minute. Nana is the Ice Climber wearing pink. The {{SSBM|Ice Climbers}} are located on the floating [[platform]]s on both sides of the stage. The only action the Ice Climbers do is [[jump]]. However, the Ice Climbers will still try to [[recovery|recover]]. Also, Nana will attack the player if the leader is separated or getting KO'd. KOing Popo in this event will result in a failure. | ||
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair. | There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair. |
Revision as of 20:44, January 9, 2013
Event 21 Ice Breaker | |
---|---|
Official description | Your cold mission...is to KO both Nanas. |
Character(s) used | Choose (1 stock) |
Opponent(s) | Ice Climbers (1 stock) Ice Climbers (1 stock) |
Stage(s) | Princess Peach's Castle |
Music | Princess Peach's Castle |
Availability | Unlockable |
Ice Breaker is the 21st event match of 51 in Super Smash Bros. Melee. In this event match, the objective is to KO all the Nanas on either side of the stage in less than a minute. Nana is the Ice Climber wearing pink. The Ice Climbers are located on the floating platforms on both sides of the stage. The only action the Ice Climbers do is jump. However, the Ice Climbers will still try to recover. Also, Nana will attack the player if the leader is separated or getting KO'd. KOing Popo in this event will result in a failure.
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.