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Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling. | Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling. | ||
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded. | From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded. The Flying stage in [[Pokémon Stadium 2]] does not use wind; it simply greatly decreases gravity. | ||
Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed. | |||
Sources of pushing include: | Sources of pushing include: | ||
'''Fighters:''' | '''Fighters:''' | ||
*[[F.L.U.D.D.]] | *[[F.L.U.D.D.]] | ||
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*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move. | *[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move. | ||
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]]. | *[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]]. | ||
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces | *[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces the ground. | ||
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body) | *[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body) | ||
*[[Sheik (SSBB)|Sheik]]'s [[Vanish]] upon reappearing. | *[[Sheik (SSBB)|Sheik]]'s [[Vanish]] upon reappearing. | ||
*[[Pit (SSBB)|Pit]]'s [[Wings of Icarus]] just as the move is initiated. | *[[Pit (SSBB)|Pit]]'s [[Wings of Icarus]] just as the move is initiated. | ||
*The firefighters on either side of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Fire]], while he is being launched into the air | *The firefighters on either side of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Fire]], while he is being launched into the air. Above the hitbox of his up aerial is also a pushing attack. | ||
'''Pokémon:''' | '''Pokémon:''' | ||
*[[Kyogre]]'s Hydro Pump | *[[Kyogre]]'s Hydro Pump | ||
*[[Latios]] and [[Latias]]. | *[[Latios]] and [[Latias]] move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents. | ||
'''Others:''' | '''Others:''' | ||
*Certain [[Boss]] attacks. | *Certain [[Boss]] attacks. | ||
*[[Borboras]] | *[[Borboras]] | ||
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