Super Smash Bros. Brawl

Donkey Kong (SSBB)/Hitboxes: Difference between revisions

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{|class="wikitable collapsible collapsed" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable collapsible collapsed" style="margin:1em auto 1em auto; text-align:center"
!colspan="4"|Color Legend
!colspan="6"|Color Legend
|-
|-
!colspan="3"|Types!!colspan="1"|Effects
!colspan="5"|Types!!colspan="1"|Effects
|-
|-
|style="background:#ff7f7f"|{{AttackType|type=Head}}
|style="background:#dfaf7f"|{{AttackType|type=Butt}}
|style="background:#ffff7f"|{{AttackType|type=Hand}}
|style="background:#ffff7f"|{{AttackType|type=Hand}}
|style="background:#ffbf7f"|{{AttackType|type=Foot}}
|style="background:#ffbf7f"|{{AttackType|type=Foot}}
Line 19: Line 21:
|style="background:#d7d7bf"|{{AttackType|effect=Normal}}
|style="background:#d7d7bf"|{{AttackType|effect=Normal}}
|-
|-
|style="background:#ff0000"|Head
|style="background:#bf5f00"|Butt
|style="background:#ffff00"|Hand
|style="background:#ffff00"|Hand
|style="background:#ff7f00"|Foot
|style="background:#ff7f00"|Foot
Line 66: Line 70:
|-
|-
|Grab||colspan="2"|[[Image:DonkeyKongSSBBGrab(standing).png|200px]]<br>Standing||colspan="2"|[[Image:DonkeyKongSSBBGrab(running).png|200px]]<br>Running||colspan="2"|[[Image:DonkeyKongSSBBGrab(pivot).png|200px]]<br>Pivot
|Grab||colspan="2"|[[Image:DonkeyKongSSBBGrab(standing).png|200px]]<br>Standing||colspan="2"|[[Image:DonkeyKongSSBBGrab(running).png|200px]]<br>Running||colspan="2"|[[Image:DonkeyKongSSBBGrab(pivot).png|200px]]<br>Pivot
|-
|Pummel||colspan="6"|[[Image:DonkeyKongSSBBPummel.png|200px]]
|-
|rowspan="2"|Fthrow<br>(Cargo)||colspan="2"|[[Image:DonkeyKongSSBBFthrow(breakout).png|200px]]<br>Breakout||colspan="2"|[[Image:DonkeyKongSSBBFthrow(fthrow).png|200px]]<br>Forward||colspan="2"|[[Image:DonkeyKongSSBBFthrow(bthrow).png|200px]]<br>Back
|-
|colspan="3"|[[Image:DonkeyKongSSBBFthrow(uthrow).png|200px]]<br>Up||colspan="3"|[[Image:DonkeyKongSSBBFThrow(dthrow).png|200px]]<br>Down
|-
|Bthrow<br>(Rear Fling)||colspan="6"|[[Image:DonkeyKongSSBBBthrow.png|200px]]
|-
|Uthrow<br>(Vertical Fling)||colspan="6"|[[Image:DonkeyKongSSBBUthrow.png|200px]]
|-
|Dthrow<br>(Dirt Shove)||colspan="6"|[[Image:DonkeyKongSSBBDthrow.png|200px]]
|-
|Floor (back)<br>(Double Clap)||colspan="3"|[[Image:DonkeyKongSSBBFloor(backhit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:DonkeyKongSSBBFloor(backhit2).png|200px]]<br>Hit 2
|-
|Floor (front)<br>(Double Swat)||colspan="3"|[[Image:DonkeyKongSSBBFloor(fronthit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:DonkeyKongSSBBFloor(fronthit2).png|200px]]<br>Hit 2
|-
|Floor (trip)<br>(Ground Spin)||colspan="3"|[[Image:DonkeyKongSSBBFloor(triphit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:DonkeyKongSSBBFloor(triphit2).png|200px]]<br>Hit 2
|-
|Edge (<100%)<br>(Butt Fling)||colspan="3"|[[Image:DonkeyKongSSBBEdge(faststart).png|200px]]||colspan="3"|[[Image:DonkeyKongSSBBEdge(fastend).png|200px]]
|-
|Edge (100%+)<br>(Slow Swipe)||colspan="6"|[[Image:DonkeyKongSSBBEdge(slow).png|200px]]
|}
|}



Revision as of 13:33, November 3, 2012

Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.
Donkey Kong's Hitboxes
Neutral
(Double Punch)
DonkeyKongSSBBNeutral(hit1).png
Hit 1
DonkeyKongSSBBNeutral(hit2start).png
Hit 2
DonkeyKongSSBBNeutral(hit2end).png
Hit 2
F-Tilt
(Backhand Swipe)
DonkeyKongSSBBFTilt(angupstart).png
 
DonkeyKongSSBBFTilt(angupmid).png
Angled Up
DonkeyKongSSBBFTilt(angupend).png
 
DonkeyKongSSBBFTilt(angsidestart).png
 
DonkeyKongSSBBFTilt(angsidemid).png
Angled Side
DonkeyKongSSBBFTilt(angsideend).png
 
DonkeyKongSSBBFTilt(angdownstart).png
 
DonkeyKongSSBBFTilt(angdownmid).png
Angled Down
DonkeyKongSSBBFTilt(angdownend).png
 
U-Tilt
(Upper Swipe)
DonkeyKongSSBBUTilt(part1).png DonkeyKongSSBBUTilt(part2).png
DonkeyKongSSBBUTilt(part3).png DonkeyKongSSBBUTilt(part4).png
D-Tilt
(Trip Swipe)
DonkeyKongSSBBDTilt.png
Dash
(Sliding Kick)
DonkeyKongSSBBDash(clean).png
Clean
DonkeyKongSSBBDash(late).png
Late
U-Smash
(High Clap)
DonkeyKongSSBBUSmash.png
D-Smash
(Simian Slam)
DonkeyKongSSBBDSmash(start).png DonkeyKongSSBBDSmash(mid).png DonkeyKongSSBBDSmash(end).png
F-Smash
(Clap Smash)
DonkeyKongSSBBFSmash.png
Nair
(Fist Spin)
DonkeyKongSSBBNair(cleanstart).png
Clean
DonkeyKongSSBBNair(cleanend).png
Clean
DonkeyKongSSBBNair(latestart).png
Late
DonkeyKongSSBBNair(lateend).png
Late
Fair
(Fist Pound)
DonkeyKongSSBBFair(earlystart).png
Early
DonkeyKongSSBBFair(earlyend).png
Early
DonkeyKongSSBBFair(clean).png
Clean
Bair
(Rear Kick)
DonkeyKongSSBBBair(clean).png
Clean
DonkeyKongSSBBBair(latestart).png
Late
DonkeyKongSSBBBair(lateend).png
Late
Uair
(Head Swipe)
DonkeyKongSSBBUair(start).png DonkeyKongSSBBUair(mid).png DonkeyKongSSBBUair(end).png
Dair
(Flex Stomp)
DonkeyKongSSBBDair(start).png DonkeyKongSSBBDair(end).png
Shield DonkeyKongSSBBShield.png
Grab DonkeyKongSSBBGrab(standing).png
Standing
DonkeyKongSSBBGrab(running).png
Running
DonkeyKongSSBBGrab(pivot).png
Pivot
Pummel DonkeyKongSSBBPummel.png
Fthrow
(Cargo)
DonkeyKongSSBBFthrow(breakout).png
Breakout
DonkeyKongSSBBFthrow(fthrow).png
Forward
DonkeyKongSSBBFthrow(bthrow).png
Back
DonkeyKongSSBBFthrow(uthrow).png
Up
DonkeyKongSSBBFThrow(dthrow).png
Down
Bthrow
(Rear Fling)
DonkeyKongSSBBBthrow.png
Uthrow
(Vertical Fling)
DonkeyKongSSBBUthrow.png
Dthrow
(Dirt Shove)
DonkeyKongSSBBDthrow.png
Floor (back)
(Double Clap)
DonkeyKongSSBBFloor(backhit1).png
Hit 1
DonkeyKongSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Swat)
DonkeyKongSSBBFloor(fronthit1).png
Hit 1
DonkeyKongSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Ground Spin)
DonkeyKongSSBBFloor(triphit1).png
Hit 1
DonkeyKongSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Butt Fling)
DonkeyKongSSBBEdge(faststart).png DonkeyKongSSBBEdge(fastend).png
Edge (100%+)
(Slow Swipe)
DonkeyKongSSBBEdge(slow).png

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A hitbox that cannot clang is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.