Super Smash Bros. Melee

F-Zero Grand Prix: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (links)
mNo edit summary
Line 13: Line 13:
|interwikipage= F-Zero Grand Prix
|interwikipage= F-Zero Grand Prix
}}
}}
'''F-Zero Grand Prix''' is a special stage in ''[[Super Smash Bros. Melee]]'' that only appears in [[Adventure Mode]] and [[Event 33: Lethal Marathon]]. It is based on the [[fzerowiki:Big Blue#F-Zero X|Big Blue 1]] track seen in ''[[F-Zero X]]''.
'''F-Zero Grand Prix''' is a special stage in ''[[Super Smash Bros. Melee]]'' that only appears in the first part of stage 8 in [[Adventure Mode]] and [[Event 33: Lethal Marathon]]. It is based on the [[fzerowiki:Big Blue#F-Zero X|Big Blue 1]] track seen in ''[[F-Zero X]]''.


The whole stage takes place on a race track based on the Big Blue stage. There are pink platforms that hover above the stage. A player must travel towards the right of the stage. Often, a group of race cars will drive along the track. A "!" appearing on the stage will indicate that the race cars are approaching. The player can jump to one of the pink platforms or hang onto the [[edge]] of the stage to avoid getting hit by a car. If a character is hit by a car, that character will take [[damage]]. A player receives 30-40% damage if hit by a race car. It's possible to survive a blow one time from a race car, but the second time will most likely [[KO]] a character. The track is completed once the player crosses the checkered finish line.
The whole stage takes place on a race track based on the Big Blue stage. There are pink platforms that hover above the stage. A player must travel towards the right of the stage. Often, a group of race cars will drive along the track. A "!" appearing on the stage will indicate that the race cars are approaching. The player can jump to one of the pink platforms or hang onto the [[edge]] of the stage to avoid getting hit by a car. If a character is hit by a car, that character will take [[damage]]. A player receives 30-40% damage if hit by a race car. It's possible to survive a blow one time from a race car, but the second time will most likely [[KO]] a character. The track is completed once the player crosses the checkered finish line.

Revision as of 22:28, December 28, 2012

Grand Prix
The entering screen.
File:FZeroSymbol.png
Universe F-Zero
Appears in SSBM
Availability Adventure Mode
Hacking
Tracks available Big Blue
Mach Rider
Article on F-Zero Wiki F-Zero Grand Prix

F-Zero Grand Prix is a special stage in Super Smash Bros. Melee that only appears in the first part of stage 8 in Adventure Mode and Event 33: Lethal Marathon. It is based on the Big Blue 1 track seen in F-Zero X.

The whole stage takes place on a race track based on the Big Blue stage. There are pink platforms that hover above the stage. A player must travel towards the right of the stage. Often, a group of race cars will drive along the track. A "!" appearing on the stage will indicate that the race cars are approaching. The player can jump to one of the pink platforms or hang onto the edge of the stage to avoid getting hit by a car. If a character is hit by a car, that character will take damage. A player receives 30-40% damage if hit by a race car. It's possible to survive a blow one time from a race car, but the second time will most likely KO a character. The track is completed once the player crosses the checkered finish line.

F-Zero Grand Prix can be accessed with an Action Replay. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line normally causes the game to freeze.

F-Zero Grand Prix is also the setting of Mute City (SSBM), Big Blue (SSBM and SSBB), and Port Town Aero Dive (SSBB).

Origin

The first Big Blue track as it originally appeared in F-Zero X.

This level is from F-Zero X. The goal of the F-Zero games is to win races in F-Zero machines. A player can cause other racers to crash and "retire". In the cutscene introducing this level in Melee, two F-Zero machines can be seen crashing. In F-Zero X, there are two Big Blue tracks, but only one features both cylinders and "normal" track as part of the raceway itself. This level in Melee is loosely based around the Big Blue track that has the cylinders and normal track, but the normal track is a long, broken up straightaway, which is unlike how it is in F-Zero X (where the normal track restarts with a curve, followed by a chicane). [1]