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Results screen: Difference between revisions

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The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. It shows the results of a match, or a completed [[Classic mode]] or [[Subspace Emissary]] stage (the latter only in ''[[Super Smash Bros. Brawl]]'').  
The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games.


==Types of results screens==
==In [[Super Smash Bros.]]==
===In Single-Player modes===
In the [[1P Game]] of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown.


{{incomplete}}
Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place.


===Victory screen===
In the 1P Game, the results screen's text would change in the last fight against [[Master Hand]]; instead of proclaiming "Stage Clear", it would instead say "Game Clear".
This is shown at the end of a match. It shows who won the match, the number of points obtained and lost (taking shape as [[KO|KOs and falls]]), the number of [[SD]]'s, and in later games, the distance walked, jumped, swum, launched, and various other statistics. The results screen has been altered between games. In ''[[Super Smash Bros.]]'', the results screen has a sky with realistic clouds and a checkerboard pattern floor; In ''[[Super Smash Bros. Melee]]'', the results screen was altered to a black background. In addition, the losers are now shown in the lower box on the character data screen rather than being in the background. In ''[[Super Smash Bros. Brawl]]'', it has been made very similar to the ''[[Super Smash Bros.|original]]'''s. It now shows the placements of the match based on their distance from the main screen. For example, the 2nd place player would be closer to the screen than the 3rd place player.  While the results screens in all three games changed in designs, they all have the same role: displaying the victor(s) and other combatants of the match. The winner will do their [[victory pose]] here, while the losers will be at the back, clapping their hands (except for some characters like [[Jigglypuff]], [[Ice Climbers]], [[Mewtwo]], [[Diddy Kong]] and [[Pokémon Trainer]]).


Each ''Smash Bros.'' game has its own design of the victory screen, all of them listed below:
The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.


<center><gallery>
File:SinglePlayerResultsScreen641.jpg|Part 1 of the Single Player results screen.
File:SinglePlayerResultsScreen642.jpg|Part 2 of the Single Player results screen.
</gallery></center>
===In Multi-player modes===
There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three [[Victory pose]]s, with the other participants applauding the victor or victors in the background, with their distance from the victor varying on their position in the previous match; farther characters represent a lower place. A scoreboard is then displayed over the screen, with the contents varying on the mode. In [[Time]] matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters.
These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, and Player 4 would cause it to become green. In the case of team matches, the resulting colour of the winning team would also give its respective colour.
If a human controlled player wins first place, a shower of confetti is also applied to the results screen.
<center><gallery>
File:ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match.
File:ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match.
</gallery></center>
==In [[Super Smash Bros. Melee]]==
===In Single Player modes===
All three of ''Super Smash Bros. Melee's'' single player modes ([[Classic]], [[Adventure]], and [[All-Star]]) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a [[Coin]] system in ''Melee'', the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone.
In [[Classic Mode]], the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods.
The mini-games featured in the game's [[Stadium]] do not have results screens.
<center><gallery>
File:MeleeResultsScreenClassic.png|An ordinary Results Screen found in Classic Mode. Completing the game would display "Game Clear" instead of "Stage Clear".
File:MeleeResultsScreenTargetTest.png|A different Results Screen used in [[Target Test]] minigames.
File:MeleeResultsScreenRacetotheFinish.png|The Results Screen detailing the results of a Race to the Finish match.
</gallery></center>
===In multiplayer modes===
The results screens for multiplayer in ''Melee'' have been made less streamlined but more informative than in the previous game, with the addition of more "screens". The overall look, however, is considerably simpler than before; this results screen lacks backgrounds, and only the victor, or victors in team battles, is shown, with all other characters only being displayed in new "panes" at the bottom of the screen, which change in size depending on their final standing of the match. As another minor cosmetic change, the confetti shower previously featured when the player wins first place in the previous game was removed.
In this game, the results screen follows a three step procedure:
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare.
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special bonuses the player got in the match. In bonus mode, the third pane is shown first; in all other cases, the first pane appears.
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Upon reaching special bonuses, any extra button presses remove the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace.
The new [[Tournament mode]] of the game also featured the results screen after each match, as well as lesser displays of results after returning to the Tournament Grid.
<center><gallery>
File:MarthVictoryPose.png|The start of ''Melee's'' results screen, which features the character's victory theme and victory pose.
File:MeleeResultsScreenTime.png|The second portion of results screens, in this case for Time...
File:MeleeResultsScreenPart1.png|...for Stock...
File:MeleeResultsScreenCoin.png|...for Coin...
File:MeleeResultsScreenBonus.png|...and for Bonus matches.
File:MeleeResultsScreenPart2.png|And the final part, which is shared between all modes.
File:ResultsScreenTournamentBattle.png|The new Tournament mode also features a small results screen of sorts after the actual results screens, in both the preliminaries...
File:ResultsScreenMeleeTournament.png|...and after the final match.
</gallery></center>


'''''[[Super Smash Bros.]]'''''
==In [[Super Smash Bros. Brawl]]==
===In Single Player modes===
====In [[Classic]] and [[All-Star]] modes====
The results screen of ''Brawl'' changed from their incarnations in ''Melee'', primarily due to the removal of [[Special bonuses]]. Additionally, the new results screens do not have a fanfare like the previous games; instead, a continuous piece is played over the screen, though a low-key, quieter remix plays after the player has finished the mode. The screen, however, still includes the close-up of the player, and it still serves its overall purpose.


A checkered area with a color that depends on which player won.
A new addition to this results screen is a stack of coins underneath the actual score; the farther and farther the player makes it in the mode, the higher and higher the stack gets.
#'''P1 or red team''': red
#'''P2 or blue team''': blue
#'''P3''': yellow
#'''P4 or green team''': green


Like in the previous games, a different results screen appears for the [[Target Smash!!]] mini-game in the Classic Mode; additionally, Stadium events still lack devoted results screens.


'''''[[Super Smash Bros. Melee]]'''''
<center><gallery>
File:BrawlResultsScreenMarioSP.jpg|The Results Screen as seen in ''Brawl's'' single player mode.
File:SSBBTargetTestResults.png|A results screen for the mode's one of two Target Smashes!!.
</gallery></center>


A black background with loser windows. The loser windows have a different colour each and show the losing character, applauding, in a small insert as opposed to the background.


====In the [[Subspace Emissary]]====
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.


'''''[[Super Smash Bros. Brawl]]'''''
In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden [[box]]es, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, which is identical to the Classic Mode's.


A desert-like area where the winner performs a victory pose in front of the camera while the losers are seen clapping in the background.
<center><gallery>
File:SSE_results_screen.png|The results screen of Subspace Emissary stages.
</gallery></center>


===Classic mode===
===In multiplayer modes===
This results screen shows the number of points/coins obtained in each fight. It has a shot of the player character or, if the player character is offscreen, an ally or a view of the whole stage fought on. The amount of coins shown on the screen depends on the number of points obtained.
In comparison to ''Melee'', ''Brawl'' returns to a results screen more similar to the first game, with all combatants appearing on the same plane and having an actual background instead of a plain black background. Despite this cosmetic change, ''Brawl'' inherits many tropes set up by the previous game, such as a two step procedure for scores; the panels from the previous game, however, have been reduced to have two pages of contents, due to the game's lack of bonuses.


===Stage complete===
Like ''Melee'', the results screen for ''Brawl'' has the same three step procedure as before: the victory pose, the overall results, then the detailed results.
This screen is shown after a stage of the [[Subspace Emissary]] in ''Brawl'' has been completed. It shows the [[trophy|trophies]], [[CD]]'s and [[sticker]]s collected while playing, as well as the number of obtained points and [[Coins (collectable)|coins]].
 
<center><gallery>
File:Brawl results.png|The first portion of results screens in Brawl.
File:ResultsScreenBrawlPart2.png|The second part, which varies on the game mode. This one is for Time Matches...
File:BrawlResultsScreenStock.png|...for stock matches...
File:BrawlResultsScreenCoin.png|...and for coin matches.
File:BrawlStaminaMode.png|Unlike ''Melee'', however, Stamina Mode has both a results screen and a different scoring method.
File:ResultsScreenBrawlPart3.png|The third and final part.
File:BrawlResults3.png|The third and final part continued.
</gallery></center>
 
Tournament mode again features results screens of its own, similar to ''Melee''; this time, however, a new screen has been added should the opponent forfeit their match. Additionally, the "Champion!" screen no longer plays music associated with the character; an entirely new piece is used for the screen isntead.
 
<center><gallery>
File:TournamentEarnedVictory.png|A standard screen.
File:TournamentUnearnedVictory.png|Should the opponent forfeit, the winner gets an "unearned victory".
File:BrawlTournamentChampion.png|The Champion screen in ''Brawl''.
</gallery></center>


==Music==
==Music==
The music of all results screens in ''Brawl'' is ''{{SSBBMusicLink|Super Smash Bros. Brawl|Results Display Screen}}'', listed under the ''Super Smash Bros. Brawl'' section in the [[Sound Test]]. On the victory screen of a match, the winning character's [[victory fanfare]] is played first before the results music.
===In ''Super Smash Bros.''===
====In Single Player modes====
Four pieces were used for the results screens of the single player mode: a triumphant, blasting fanfare, which would play after ordinary battles; an actual track with an ambient tone, which played after the player defeated [[Master Hand]]; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or [[Race to the Finish]]; and a small piece for failing either of those three stages.
 
====In multiplayer modes====
''Super Smash Bros.'' started the results screen by playing the character's [[Fanfare]]; after the fanfare played and the results were shown, however, original music would begin to play.
 
In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in ''Melee'' and ''Brawl''.
===In ''Super Smash Bros. Melee''===
====In Single Player modes====
''Melee'' inherited the previous game's use of fanfares; one of two fanfares would randomly play in the results screens.
 
====In multiplayer modes====
''Melee's'' results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare.
 
In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing.
===In ''Super Smash Bros. Brawl''===
====In Single Player modes====
''Brawl's'' single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes.
 
The last stage of ''Brawl's'' Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
====In multiplayer modes====
''Brawl'' returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play.
 
In the Tournament mode, the fanfare and association music of ''Melee'' did not return; instead, the end of tournaments had its own music.


==Trivia==
==Trivia==
* ''Melee'' is currently the only game in the series to not play any victory screen music after the characters victory fanfare.
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.


==Gallery==
<center><gallery>
File:Victory_pose.jpg|The victory screen in the original [[Super Smash Bros.]], after a purple (blue) Captain Falcon defeats a black Captain Falcon.
File:ResultsScreen-Melee.png|The victory screen in [[Melee]], showing a Luigi winning against a computer-controlled Donkey Kong.
File:Brawl results.png|The Victory screen after a brawl, showing Wolf who defeated Snake.
File:Coins.png|The Classic mode results screen.
File:SSE results screen.png|The ''SSE'' results sreen.
</gallery></center>
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]

Revision as of 15:35, October 20, 2012

The results screen is a screen that appears in all Smash Bros. games. The results screen follows almost every match that the player takes part in all the games.

In Super Smash Bros.

In Single-Player modes

In the 1P Game of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown.

Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place.

In the 1P Game, the results screen's text would change in the last fight against Master Hand; instead of proclaiming "Stage Clear", it would instead say "Game Clear".

The Break the Targets, Board the Platforms and Race to the Finish stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.

In Multi-player modes

There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three Victory poses, with the other participants applauding the victor or victors in the background, with their distance from the victor varying on their position in the previous match; farther characters represent a lower place. A scoreboard is then displayed over the screen, with the contents varying on the mode. In Time matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters.

These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, and Player 4 would cause it to become green. In the case of team matches, the resulting colour of the winning team would also give its respective colour.

If a human controlled player wins first place, a shower of confetti is also applied to the results screen.

In Super Smash Bros. Melee

In Single Player modes

All three of Super Smash Bros. Melee's single player modes (Classic, Adventure, and All-Star) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a Coin system in Melee, the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone.

In Classic Mode, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods.

The mini-games featured in the game's Stadium do not have results screens.

In multiplayer modes

The results screens for multiplayer in Melee have been made less streamlined but more informative than in the previous game, with the addition of more "screens". The overall look, however, is considerably simpler than before; this results screen lacks backgrounds, and only the victor, or victors in team battles, is shown, with all other characters only being displayed in new "panes" at the bottom of the screen, which change in size depending on their final standing of the match. As another minor cosmetic change, the confetti shower previously featured when the player wins first place in the previous game was removed.

In this game, the results screen follows a three step procedure:

  1. The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare.
  2. Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
  3. After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special bonuses the player got in the match. In bonus mode, the third pane is shown first; in all other cases, the first pane appears.

Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Upon reaching special bonuses, any extra button presses remove the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.

If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace.

The new Tournament mode of the game also featured the results screen after each match, as well as lesser displays of results after returning to the Tournament Grid.

In Super Smash Bros. Brawl

In Single Player modes

In Classic and All-Star modes

The results screen of Brawl changed from their incarnations in Melee, primarily due to the removal of Special bonuses. Additionally, the new results screens do not have a fanfare like the previous games; instead, a continuous piece is played over the screen, though a low-key, quieter remix plays after the player has finished the mode. The screen, however, still includes the close-up of the player, and it still serves its overall purpose.

A new addition to this results screen is a stack of coins underneath the actual score; the farther and farther the player makes it in the mode, the higher and higher the stack gets.

Like in the previous games, a different results screen appears for the Target Smash!! mini-game in the Classic Mode; additionally, Stadium events still lack devoted results screens.


In the Subspace Emissary

The Subspace Emissary's results screen, unlike the one found in its predecessor of the Adventure Mode, is completely different from the others found in the single-player modes of the game.

In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden boxes, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, which is identical to the Classic Mode's.

In multiplayer modes

In comparison to Melee, Brawl returns to a results screen more similar to the first game, with all combatants appearing on the same plane and having an actual background instead of a plain black background. Despite this cosmetic change, Brawl inherits many tropes set up by the previous game, such as a two step procedure for scores; the panels from the previous game, however, have been reduced to have two pages of contents, due to the game's lack of bonuses.

Like Melee, the results screen for Brawl has the same three step procedure as before: the victory pose, the overall results, then the detailed results.

Tournament mode again features results screens of its own, similar to Melee; this time, however, a new screen has been added should the opponent forfeit their match. Additionally, the "Champion!" screen no longer plays music associated with the character; an entirely new piece is used for the screen isntead.

Music

In Super Smash Bros.

In Single Player modes

Four pieces were used for the results screens of the single player mode: a triumphant, blasting fanfare, which would play after ordinary battles; an actual track with an ambient tone, which played after the player defeated Master Hand; a fanfare for winning Break the Targets, Board the Platforms or Race to the Finish; and a small piece for failing either of those three stages.

In multiplayer modes

Super Smash Bros. started the results screen by playing the character's Fanfare; after the fanfare played and the results were shown, however, original music would begin to play.

In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in Melee and Brawl.

In Super Smash Bros. Melee

In Single Player modes

Melee inherited the previous game's use of fanfares; one of two fanfares would randomly play in the results screens.

In multiplayer modes

Melee's results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare.

In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing.

In Super Smash Bros. Brawl

In Single Player modes

Brawl's single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes.

The last stage of Brawl's Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.

In multiplayer modes

Brawl returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play.

In the Tournament mode, the fanfare and association music of Melee did not return; instead, the end of tournaments had its own music.

Trivia

  • In Super Smash Bros. Melee, the game's Stamina Mode is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.