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Super Sudden Death: Difference between revisions

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[[File:SpecialMelee.jpg|frame|Super Sudden Death in ''Melee'' where Bowser KO's Yoshi, Kirby, and Ness.]]
[[File:SpecialMelee.jpg|frame|Super Sudden Death in ''Melee'' where Bowser KO's Yoshi, Kirby, and Ness.]]
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|all of the Super Smash Bros. games]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s.
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|all of the Super Smash Bros. games]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s.


Super Sudden Death radically changes the way the game is played as almost any attack with [[knockback]] can kill the opponent.  As such, this mode tends to greatly favor extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]]. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as [[Ganondorf (SSBB)|Ganondorf]] are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback. However, both players are able to tip the scales either way in their favor. Also, items are prone to end matches very effectively.
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ganondorf}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  


[[Lucario]] tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.
[[Lucario]] tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.


In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
[[Category:Single Player Modes]]
[[Category:Single Player Modes]]
[[Category:SSBB modes]]
[[Category:SSBB modes]]
[[Category:SSBM modes]]
[[Category:SSBM modes]]

Revision as of 00:50, August 29, 2012

Super Sudden Death in Melee where Bowser KO's Yoshi, Kirby, and Ness.

Super Sudden Death and 300% are Special Melee and Special Brawl modes in Super Smash Bros. Melee and Brawl, respectively. They challenge two to four players to a match where each has a 300% Damage Percentage from the very beginning, as opposed to 0%. This is much like the Sudden Death mode which occurs after a tie in all of the Super Smash Bros. games, with the only difference from being that this mode lacks the falling Bob-ombs.

Super Sudden Death radically changes the way the game is played as virtually any attack with knockback scaling can KO the opponent. As such, this mode tends to greatly favor extremely fast characters such as Sonic and characters with powerful projectiles such as Samus. Even Pit's arrows can cause significant knockback in this mode. Conversely, slow, powerful characters such as Ganondorf are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that all attacks have extreme knockback.

Lucario tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.

In Melee, the songs on Kingdom and Kingdom II are changed to Mushroom Kingdom (Finale) and Mushroom Kingdom II (Finale), respectively, during this mode (if one does not play the Dr. Mario alternate music), as they are in the regular Sudden Death.