Forum:Melee is greater than Brawl: Difference between revisions
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Omega Tyrant (talk | contribs) m (2/10, would not read again) |
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#No tripping. | #No tripping. | ||
Short reason: More offense. [[User:Avengingbandit|'''''<font color="#00ff00">Avengingbandit</font>''''']] 11:54, 20 May 2012 (EDT) | Short reason: More offense. [[User:Avengingbandit|'''''<font color="#00ff00">Avengingbandit</font>''''']] 11:54, 20 May 2012 (EDT) | ||
:1. Brawl is the less technical game, and requiring more prediction forces you to think more about what you're actually doing and forces you to actually read your opponent. | |||
:2. Why does faster gameplay give "more skill"? If anything, slower gamemplay gives you more time to focus on your thinking and give more prominence to the cerebral aspects to gameplay. There's more to it than flash and technical crap. | |||
:3. Do you actually know what combos entail, or are you just of the "oh, less combos = bad" mindset? Actually explain why more combos is better for the game, instead of just saying it has more combos. | |||
:4. Brawl has just as many techniques as Melee does, from the basic to the advanced. | |||
:5. Just why should a few attacks not be easier to DI? Again, you're just saying "oh this is bad", instead of actually explaining. | |||
:6. Going to beat this dead horse more? | |||
:Now actually write something constructive, instead of repeating the same old Melee fanboy talk that has been beaten to death years ago. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 12:07, 20 May 2012 (EDT) | |||
[[Category:Brawl Talk]] | [[Category:Brawl Talk]] | ||
[[Category:Melee Talk]] | [[Category:Melee Talk]] |
Revision as of 11:07, May 20, 2012
Forums: Index → Melee Talk → Melee is greater than Brawl
I can name several reasons why Melee is better than Brawl. NOTE: The following, unless indicated, will refer to Melee.
- Requires less technical skill and prediction.
- The gameplay is faster, giving players more potential skill.
- Wavedashing and L-cancelling, combined with increased hitstun, gives characters more combo ability in Melee than in Brawl.
- More techniques.
- None of the attacks, specials, smashes, etc. cause significant hitlag, making it harder to DI.
- No tripping.
Short reason: More offense. Avengingbandit 11:54, 20 May 2012 (EDT)
- 1. Brawl is the less technical game, and requiring more prediction forces you to think more about what you're actually doing and forces you to actually read your opponent.
- 2. Why does faster gameplay give "more skill"? If anything, slower gamemplay gives you more time to focus on your thinking and give more prominence to the cerebral aspects to gameplay. There's more to it than flash and technical crap.
- 3. Do you actually know what combos entail, or are you just of the "oh, less combos = bad" mindset? Actually explain why more combos is better for the game, instead of just saying it has more combos.
- 4. Brawl has just as many techniques as Melee does, from the basic to the advanced.
- 5. Just why should a few attacks not be easier to DI? Again, you're just saying "oh this is bad", instead of actually explaining.
- 6. Going to beat this dead horse more?