Talk:Weight: Difference between revisions
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::::Thanks OT, and Toomai, I was curious, especially after testing C. Falcon's up throw on characters at the temple. Pikachu whose falling speed is only average when compared to other light fast-fallers like Fox and Falco, doesn't get star KO'd when hit on the far right at the lowest level, but Samus, a much heavier (and floatier) character, does. Falling speed appears to have a great effect on upward knockback, much more in Melee than in Brawl. But as OT said, gravity is a factor, I'm just not sure how to tie it into an equation. But I will try the weight thing at Mushroom Kingdom. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 16:00, 17 May 2012 (EDT) | ::::Thanks OT, and Toomai, I was curious, especially after testing C. Falcon's up throw on characters at the temple. Pikachu whose falling speed is only average when compared to other light fast-fallers like Fox and Falco, doesn't get star KO'd when hit on the far right at the lowest level, but Samus, a much heavier (and floatier) character, does. Falling speed appears to have a great effect on upward knockback, much more in Melee than in Brawl. But as OT said, gravity is a factor, I'm just not sure how to tie it into an equation. But I will try the weight thing at Mushroom Kingdom. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 16:00, 17 May 2012 (EDT) | ||
:::::Falling speed does indeed have a greater impact on vertical endurance in Melee than it does in Brawl. Also, with up throws in Melee, falling speed is the primary factor, which is why Pikachu is surviving Falcon's up throw longer than Samus'. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:15, 17 May 2012 (EDT) | :::::Falling speed does indeed have a greater impact on vertical endurance in Melee than it does in Brawl. Also, with up throws in Melee, falling speed is the primary factor, which is why Pikachu is surviving Falcon's up throw longer than Samus'. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:15, 17 May 2012 (EDT) | ||
== Possible formula for weight == | |||
The scenario involves a damage ratio of 2, 300% damage, and a blast box. | |||
M/K*100=Weight | |||
M is the knockback Mario takes. | |||
K is the knockback taken. | |||
Let's see if the formula works. <font face="Arial">[[User:ShupaRoeh|<font color="red">Shu</font><font color="green">pa]][[User Talk:ShupaRoeh|</font><font color="blue">Roeh</font></font>]][[File:TypicalGuy.png|19px]] 15:10, 18 June 2012 (EDT) |
Revision as of 14:10, June 18, 2012
How can I test the weight of each character?
I know one way is how long it takes a character to throw another character (i.e. it takes longer for Mario to back-throw Jigglypuff than Bowser), but how do I test it knockback-wise? Any attacks I can use, and what stage can I use them on? Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)
- In Melee, by the way. Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)
- While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. Gravity plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to Mushroom Kingdom, and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. Omega Tyrant 14:47, 17 May 2012 (EDT)
- I do not believe gravity affects knockback in Melee, though I have done no testing on it.
- Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. Toomai Glittershine The Zesty 14:58, 17 May 2012 (EDT)
- Thanks OT, and Toomai, I was curious, especially after testing C. Falcon's up throw on characters at the temple. Pikachu whose falling speed is only average when compared to other light fast-fallers like Fox and Falco, doesn't get star KO'd when hit on the far right at the lowest level, but Samus, a much heavier (and floatier) character, does. Falling speed appears to have a great effect on upward knockback, much more in Melee than in Brawl. But as OT said, gravity is a factor, I'm just not sure how to tie it into an equation. But I will try the weight thing at Mushroom Kingdom. Blue Ninjakoopa(Talk) 16:00, 17 May 2012 (EDT)
- While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. Gravity plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to Mushroom Kingdom, and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. Omega Tyrant 14:47, 17 May 2012 (EDT)
Possible formula for weight
The scenario involves a damage ratio of 2, 300% damage, and a blast box.
M/K*100=Weight
M is the knockback Mario takes.
K is the knockback taken.
Let's see if the formula works. ShupaRoeh 15:10, 18 June 2012 (EDT)