Event 21: Ice Breaker: Difference between revisions
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'''Event Match 21: Ice Breaker''' is | '''Event Match 21: Ice Breaker''' is the twenty-first [[event match]] in ''[[Super Smash Bros. Melee]]''. In this event match, the objective is to [[KO]] all the [[Nana]]s on either side of the stage in less than a minute. Nana is the Ice Climber wearing pink. The {{SSBM|Ice Climbers}} are located on the floating [[platform]]s on both sides of the stage. The only action the Ice Climbers do is [[jump]]. However, the Ice Climbers will still try to [[recovery|recover]]. Also, Nana will attack the player if the leader is separated or getting KO'd. KOing Popo in this event will result in a failure. | ||
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success. This is intentional, as it prevents the player from simply KOing both Ice Climbers. | There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success. This is intentional, as it prevents the player from simply KOing both Ice Climbers. | ||
{{Event Melee}} | {{Event Melee}} | ||
[[Category:Event Matches]] | [[Category:Event Matches]] |
Revision as of 16:37, November 2, 2012
Event 21 Ice Breaker | |
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Official description | Your cold mission...is to KO both Nanas. |
Character(s) used | Choose (1 stock) |
Opponent(s) | Two pairs of Ice Climbers (1 stock each) |
Stage(s) | Princess Peach's Castle |
Music | Princess Peach's Castle |
Availability | Unlockable |
Event Match 21: Ice Breaker is the twenty-first event match in Super Smash Bros. Melee. In this event match, the objective is to KO all the Nanas on either side of the stage in less than a minute. Nana is the Ice Climber wearing pink. The Ice Climbers are located on the floating platforms on both sides of the stage. The only action the Ice Climbers do is jump. However, the Ice Climbers will still try to recover. Also, Nana will attack the player if the leader is separated or getting KO'd. KOing Popo in this event will result in a failure.
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success. This is intentional, as it prevents the player from simply KOing both Ice Climbers.