User:Toomai/SSB4 tweaks: Difference between revisions
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(just following the trend here) |
(tweaks to tweaks) |
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===Bowser=== | ===Bowser=== | ||
*Attacks to Bowser's shell | *Attacks to Bowser's shell clang as if outprioritized. | ||
===Yoshi=== | ===Yoshi=== | ||
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===MK=== | ===MK=== | ||
*Don't make all of MK's sword attacks transcendent. | *Don't make all of MK's sword attacks transcendent. Maybe leave most of them, but have a few that aren't. | ||
===Dedede=== | ===Dedede=== | ||
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*Weaken Blue Pikmin attacks; they're really not that much weaker than Red ones. | *Weaken Blue Pikmin attacks; they're really not that much weaker than Red ones. | ||
*Change Blue health from 14 to 12. | *Change Blue health from 14 to 12. | ||
*Don't make Red Pikmin drown faster. | *Don't make Red Pikmin drown faster than the others. | ||
===R.O.B.=== | ===R.O.B.=== | ||
*Make the supercharged Robo Beam move at the same speed as a regular one. | |||
*Make Arm Rotor faster and a more reliable reflector. | *Make Arm Rotor faster and a more reliable reflector. |
Revision as of 17:35, April 6, 2012
Just various (non-bugfix) tweaks I think should be in the next SSB game.
General
- Remove Brawl's ability to act while taking knockback.
- Allow trips to be teched.
- If Brawl's reverse edge grabbing remains, add "grab the edge from behind" animations.
- Make all sacrificial KOs favour the user.
- Give all characters that can eat items a hitbox upon eating an explosive, not just Wario.
- Make it so that once player A throws player B, A cannot grab B until B enters a state where they can act.
- Either remove Flame-Grass-Water triangle or apply all other Pokémon type interactions.
- Have a way to visually approximate how much health an item has (splintered Crates, leaking Smash Balls, etc).
Single-player
- In adventure mode, have underwater segments. While underwater, everything animates at 0.7x speed, Smashers have infinite first jumps, and flame hitboxes either turn into normal hitboxes (if direct) or don't exist (if indirect).
- Have Giga Bowser return as a boss somewhere.
Luigi
- Apply "green flame" effect to Fireball (definitely), Green Missile (probably), and Fire Jump Punch (possibly). Identical to flame effect, just green.
Peach
- Put double jump between Melee and Brawl heights.
- Allow Peach Bomber to activate on shields. The hitbox has high shield damage for a reason.
Bowser
- Attacks to Bowser's shell clang as if outprioritized.
Yoshi
- Fix Egg Roll. Give it reasonable hitboxes; give Yoshi some sort of protection while rolling.
- Let Yoshi eat items.
- Let Yoshi grab the edge with his tongue.
DK
- Get rid of that stupid hurtbox covering the blank space in front of DK's chest.
- Let DK use Hand Slap in the air. Hitbox would be small but damage would be about the same.
Diddy
- Let Diddy pull as many bananas as he wants, but only if he doesn't own any of the ones that currently exist.
Links
- Give different special moves to whatever alternate Link forms there are. Grappling Hook, Deku Leaf, Gust Jar, Fire Rod, whatever.
MK
- Don't make all of MK's sword attacks transcendent. Maybe leave most of them, but have a few that aren't.
Dedede
- Cause down throw to always knock the opponent down. Alternatively, give it an angle in the 70 range or non-fixed knockback.
Ice Climbers
- Have some way of approximating how much damage the trailer has (e.g. exhausted standing animation once above 100%).
Ike
- Don't have Quick Draw cause helplessness. (Alternatively, have it cause helpelessness if it misses and a meteor smash if it hits.)
G&W
- Don't give Judge 9 a smaller hitbox thatn the other numbers.
- Reduce Oil Panic's multiplier from 2.8x to ~2.0x and remove the upper and lower limits.
Olimar
- Weaken Blue Pikmin attacks; they're really not that much weaker than Red ones.
- Change Blue health from 14 to 12.
- Don't make Red Pikmin drown faster than the others.
R.O.B.
- Make the supercharged Robo Beam move at the same speed as a regular one.
- Make Arm Rotor faster and a more reliable reflector.