Attack: Difference between revisions
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The aim of a match in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s". The types of attack which can be performed are: | The aim of a match in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s". The types of attack which can be performed are: | ||
*'''[[Neutral attack]]s''' (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still the [[control stick]] or [[directional pad|D-pad]] is in a neutral position | *'''[[Neutral attack]]s''' (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[directional pad|D-pad]] is in a neutral position. | ||
*'''[[Smash attack]]s''', | *'''[[Smash attack]]s''', chargeable attacks performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released. In ''Brawl'', the [[control stick]] can be pushed in order to execute an immediate smash attack in any of the four regular directions. | ||
*'''[[Aerial attack]]s''', any attack performed in midair | *'''[[Aerial attack]]s''', any attack performed in midair (using the [[A button]]) that is not a special move. | ||
*"'''[[Tilt attack]]s'''" (officially known as strong attacks), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button | *"'''[[Tilt attack]]s'''" (officially known as strong attacks), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack. | ||
*'''[[Dash attack]]s''', any attack performed while the character is [[dashing|running]] | *'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]]. | ||
*'''[[Special move]]s''', occasionally known as "special attacks", | *'''[[Special move]]s''', occasionally known as "special attacks", which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. | ||
'''Attack''' may also refer to: | '''Attack''' may also refer to: |
Revision as of 08:54, July 8, 2012
The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines". The types of attack which can be performed are:
- Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still and the control stick or D-pad is in a neutral position.
- Smash attacks, chargeable attacks performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released. In Brawl, the control stick can be pushed in order to execute an immediate smash attack in any of the four regular directions.
- Aerial attacks, any attack performed in midair (using the A button) that is not a special move.
- "Tilt attacks" (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is walking also results in a tilt attack.
- Dash attacks, any non-special attack performed while the character is running.
- Special moves, occasionally known as "special attacks", which are attacks activated by pressing the special move button (the B button in most control schemes) along with a direction.
Attack may also refer to:
- A CPU mode available in training mode in Template:G and Template:G. It causes the character to behave like a normal CPU opponent. In debug mode, it is known as NORMAL.
- A music track in Super Smash Bros. Brawl, used on the Castle Siege stage.