Glide: Difference between revisions
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[[File:Gliding.jpg|thumb|200px|right|Meta Knight, Charizard and Pit gliding.]] | [[File:Gliding.jpg|thumb|200px|right|Meta Knight, Charizard, and Pit gliding.]] | ||
'''Gliding''' is a [[technique]] available to [[Meta Knight (SSBB)|Meta Knight]], [[Charizard (SSBB)|Charizard]], and [[Pit (SSBB)|Pit]], characters notable for having wings. It allows characters to glide in the direction they are facing and angle up or down, similar to the [[Cape]] item in ''[[Super Mario World]]''. Once gliding, the character cannot turn around. There is no unlockable character with this ability. | '''Gliding''' is a [[technique]] available to [[Meta Knight (SSBB)|Meta Knight]], [[Charizard (SSBB)|Charizard]], and [[Pit (SSBB)|Pit]], characters notable for having wings. It allows characters to glide in the direction they are facing and angle up or down, similar to the [[Cape]] item in ''[[Super Mario World]]''. Once gliding, the character cannot turn around. There is no unlockable character with this ability. | ||
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[[Peach]] possesses a similar ability in ''[[Super Smash Bros. Melee]]'' and [[Super Smash Bros. Brawl|''Brawl'']] called [[floating]], though it is not identical. Differences include the fact that it has timed usage, it can be moved forward or back, and it cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping. | [[Peach]] possesses a similar ability in ''[[Super Smash Bros. Melee]]'' and [[Super Smash Bros. Brawl|''Brawl'']] called [[floating]], though it is not identical. Differences include the fact that it has timed usage, it can be moved forward or back, and it cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping. | ||
Gliding after using one's final | Gliding after using one's final midair jump will put one's character into a [[helpless]] state. | ||
==How-to== | ==How-to== | ||
To glide, characters must jump and | To glide, characters must jump and perform a midair jump. If players continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can rapidly tilt the [[control stick]]/[[directional pad|pad]] to also start gliding. Meta Knight can also start gliding by using his [[Shuttle Loop]]. | ||
To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downward/forward and slower if he or she angles upward/backward. The glide can be ended by attacking or jumping out of it or by losing all momentum by going upward (stalling). Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down. | To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downward/forward and slower if he or she angles upward/backward. The glide can be ended by attacking or jumping out of it or by losing all momentum by going upward (stalling). Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down. |
Revision as of 00:01, February 28, 2012
Gliding is a technique available to Meta Knight, Charizard, and Pit, characters notable for having wings. It allows characters to glide in the direction they are facing and angle up or down, similar to the Cape item in Super Mario World. Once gliding, the character cannot turn around. There is no unlockable character with this ability.
Peach possesses a similar ability in Super Smash Bros. Melee and Brawl called floating, though it is not identical. Differences include the fact that it has timed usage, it can be moved forward or back, and it cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping.
Gliding after using one's final midair jump will put one's character into a helpless state.
How-to
To glide, characters must jump and perform a midair jump. If players continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can rapidly tilt the control stick/pad to also start gliding. Meta Knight can also start gliding by using his Shuttle Loop.
To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downward/forward and slower if he or she angles upward/backward. The glide can be ended by attacking or jumping out of it or by losing all momentum by going upward (stalling). Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.
Since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump. It can be use to stall under the stage. The usage of this technique for this purpose is banned in most tournaments.
Glide attack
All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback.
Links
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |