Super Sonic: Difference between revisions
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==Summary== | ==Summary== | ||
When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds, and, while Sonic is transformed, he is completely invincible. Sonic can attack in this form by simply ramming into opponents; the faster it's going, the more damage is dealt. It is similar in function to [[Pikachu (SSBB)|Pikachu's]] Final Smash, [[Volt Tackle]], except that it cannot go through platforms like Volt Tackle can, and has better knockback and control. Super Sonic can't KO himself when he reaches the edge of the screen, regardless of how far it is going, but if he turns back to normal while he's too far away to recover, he'll be penalized with a [[self-destruct]]. He is also unaffected by [[bumper]]s. If it is used when a section of the [[Bridge of Eldin]] is materializing, the move will end instantly. This is also useful when Sonic is falling down from the platform, which prevents him from being KO'd as it can break his fall. Also, if it has stopped or is going too slow, it can't even go through a fall-through platform. When hit it does about 35 damage but the first attack is roughly 25 damage, and never lower. Sonic's Final Smash is arguably the second strongest in the game, as you cannot die or take damage for the entire duration of the transformation (even [[Wario-Man]] and [[Giga Bowser]] can accidentally self-destruct and are not nearly as fast or powerful). Furthermore, an experienced player who has learned how to control Super Sonic's unwieldy movement can use and abuse his relatively high damage output and insane speed to guarantee multiple KOs. | When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents a other things that can take damage, causing him to freeze for a moment), and, while Sonic is transformed, he is completely invincible. Sonic can attack in this form by simply ramming into opponents; the faster it's going, the more damage is dealt. It is similar in function to [[Pikachu (SSBB)|Pikachu's]] Final Smash, [[Volt Tackle]], except that it cannot go through platforms like Volt Tackle can, and has better knockback and control. Super Sonic can't KO himself when he reaches the edge of the screen, regardless of how far it is going, but if he turns back to normal while he's too far away to recover, he'll be penalized with a [[self-destruct]]. He is also unaffected by [[bumper]]s. If it is used when a section of the [[Bridge of Eldin]] is materializing, the move will end instantly. This is also useful when Sonic is falling down from the platform, which prevents him from being KO'd as it can break his fall. Also, if it has stopped or is going too slow, it can't even go through a fall-through platform. When hit it does about 35 damage but the first attack is roughly 25 damage, and never lower. Sonic's Final Smash is arguably the second strongest in the game, as you cannot die or take damage for the entire duration of the transformation (even [[Wario-Man]] and [[Giga Bowser]] can accidentally self-destruct and are not nearly as fast or powerful). Furthermore, an experienced player who has learned how to control Super Sonic's unwieldy movement can use and abuse his relatively high damage output and insane speed to guarantee multiple KOs. | ||
===Controversy=== | ===Controversy=== |
Revision as of 14:41, February 29, 2012
Template:Infobox Final Smash Super Sonic (スーパーソニック Sūpā Sonikku) is a super transformation and powered up version of Sonic the Hedgehog that can be activated after obtaining all 7 Chaos Emeralds and 50 rings. This power appears in Super Smash Bros. Brawl as Sonic's Final Smash.
Summary
When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents a other things that can take damage, causing him to freeze for a moment), and, while Sonic is transformed, he is completely invincible. Sonic can attack in this form by simply ramming into opponents; the faster it's going, the more damage is dealt. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it cannot go through platforms like Volt Tackle can, and has better knockback and control. Super Sonic can't KO himself when he reaches the edge of the screen, regardless of how far it is going, but if he turns back to normal while he's too far away to recover, he'll be penalized with a self-destruct. He is also unaffected by bumpers. If it is used when a section of the Bridge of Eldin is materializing, the move will end instantly. This is also useful when Sonic is falling down from the platform, which prevents him from being KO'd as it can break his fall. Also, if it has stopped or is going too slow, it can't even go through a fall-through platform. When hit it does about 35 damage but the first attack is roughly 25 damage, and never lower. Sonic's Final Smash is arguably the second strongest in the game, as you cannot die or take damage for the entire duration of the transformation (even Wario-Man and Giga Bowser can accidentally self-destruct and are not nearly as fast or powerful). Furthermore, an experienced player who has learned how to control Super Sonic's unwieldy movement can use and abuse his relatively high damage output and insane speed to guarantee multiple KOs.
Controversy
Sonic's English voice clip (voiced by Jason Griffith) upon activating the Final Smash has been constantly argued by fans as to whether he says "Now I'll show you!" or "Here I'll show you!"; the echo added to the sound makes the distinction fuzzy enough that some fans can hear both depending on what they want to hear. It should be noted that the DOJO!! claims the word used is "Now".
Trophy Description
Super Sonic
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he is even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
Origins
In the Final Smash, the Chaos Emeralds can be seen briefly before Sonic turns into Super Sonic, and once he transforms back into Sonic. In the latter instance, the Chaos Emeralds fly off the screen in 2-D.
In the games, Sonic had to collect all 7 (6 in the first game, therefore he could not transform) Chaos Emeralds in order for him to turn into Super Sonic. In the older games, the Chaos Emeralds were hidden in Special Stages and were treated as the easter egg/unlockable feature in the games (starting with Sonic the Hedgehog 2, other characters were capable of attaining Super forms such as Knuckles). Whilst in Super form, Sonic will act under the influence of the Invincibility and Speed-Up items, drastically increasing his speed and can destroy enemies merely by touch. However, because of his immense speed, the player could easily fall victim to pitfalls, the one thing he is still weak against. In addition, the Super form does not last for long as it consumes the player's Rings constantly, and thus must continue to grab Rings to maintain the state. Beginning with Sonic Adventure (excluding Sonic Shuffle) up to Sonic Unleashed, Super Sonic is only available for play in the final boss battles which required him to defeat a similarly-powered up major antagonist. In games such as Sonic Adventure 2, Sonic is partnered up with other characters who have obtained a similar Super form. The side-scroller Sonic the Hedgehog 4 marked the return of Super Sonic to normal stages, were the player was again required to go through Special Stages in order to collect the Chaos Emeralds. Sonic Colors was the first 3D game ever to feature Super Sonic as a playable transformation in any stage. In this game, Sonic needed to collect red rings spread across the normal stages to unlock stages in the Sonic Simulator, where the Chaos Emeralds were located, with each emerald having three stages.
Trivia
- In listing Sonic the Hedgehog 2, Super Sonic is the only Final Smash in Brawl whose trophy acknowledges any game other than Super Smash Bros. Brawl itself, despite several others (including Rocketbarrel Barrage, Beast Ganon and PK Starstorm) originating from the characters' home universes.
- It's worth noting that the Final Smash Trophy depicts Super Sonic with all head quills standing up. The only exceptions in the Sonic series were Sonic Adventure, Sonic Adventure 2, and the Sonic Advance series. From Sonic Heroes onward, the raised quills return. When Sonic begins flying, his quills take the slanted angle that was depicted in the Sonic Adventure & Advance series. When he stops, his quills return to the raised position.
- One of the only forces in the game that can affect him is the Isaac assist trophy, which with correct timing can cause him to self destruct.
- There is a glitch that can be used with Super Sonic on WarioWare, Inc. which starts with float around the side of the stage in the elevator part, then when the microgame starts Super Sonic will be under the main platform, then go to the middle. When the microgame ends, Super Sonic will be inside the main platform.
- There is a glitch with Super Sonic that occurs on Green Hill Zone. If Super Sonic is used just before a part of the Green Hill Zone ramp comes back, Super Sonic will be able to move underneath the ground of Green Hill Zone in a ghost like fashion. So as long as he does not fully come back up from underneath the ground, Super Sonic will stay that way, until the end of his transformation. This glitch can also happen with Wario's Wario-Man if the player uses his aerials to stay up.
- When activating his Final Smash with either giant or mini mode on, Sonic's voice will be unaffected.
- The animation of Sonic turning into Super Sonic is modeled after that of the Super Sonic transformation sprite from Sonic the Hedgehog 2.