Super Smash Bros. Melee

Donkey Kong (SSBM): Difference between revisions

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[[File:Donkeykong.jpg|thumb|right|]]
[[File:Donkeykong.jpg|thumb|right|]]
Donkey Kong is the 2nd heaviest character in the game, as well as a large target. His attacks are very strong, but many of them also have long startup times. Donkey Kong is faster than one would expect. He has slightly above average dash speed, very fast air speed, fast falling speed, and a high initial jump. On the downside, he has a small shield which invites [[shield stab]]bing. Donkey Kong has very high range, but he lacks projectiles and a sufficient defense against them. Donkey Kong's up special, Spinning Kong, serves as his recovery move. It covers great horizontal distance, but poor vertical distance. This leaves Donkey Kong vulnerable to [[meteor smash]]es and [[spike]]s. Donkey Kong has a great [[dashdance]]. When it comes to comboing, Donkey Kong can combo certain characters to high damage percentages with his grab, cradle, up throw, up aerial juggle combo. He also has good combo finishing moves such as his charged giant punch, back aerial, and forward aerial. On the downside, Donkey Kong's very heavy weight, large size, fast falling speed, and very long hitstun leave him extremely vulnerable to combos and chaingrabs.
Donkey Kong is the 2nd heaviest character in the game, as well as a large target. His attacks are very strong, but many of them also have long startup times. Donkey Kong is faster than one would expect. He has slightly above average dash speed, very fast air speed, fast falling speed, and a high initial jump. On the downside, he has a small shield which invites [[shield stab]]bing. Donkey Kong has very high range, but he lacks projectiles and a sufficient defense against them. Donkey Kong's up special, Spinning Kong, serves as his recovery move. It covers great horizontal distance, but poor vertical distance. This leaves Donkey Kong vulnerable to [[meteor smash]]es and [[spike]]s. Donkey Kong has a great [[dashdance]]. When it comes to comboing, Donkey Kong can combo certain characters to high damage percentages with his grab, cradle, up throw, up aerial juggle combo. He also has good combo finishing moves such as his charged giant punch, back aerial, and forward aerial. On the downside, Donkey Kong's very heavy weight, large size, fast falling speed, and very long hitstun leave him extremely vulnerable to combos and chaingrabs.
===Moveset===
==Moveset==
====Ground attacks====
====Ground attacks====
====Normal====
====Normal====

Revision as of 12:40, January 14, 2012

This article is about Donkey Kong's appearance in Super Smash Bros. Melee. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Melee
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in SSB
in Brawl

Availability Starter
Tier D (15)
Donkey Kong (SSBM)
An ape with overwhelming girth and power.
(Melee's Instruction Manual)

Donkey Kong (ドンキーコング, Donkī Kongu) is a default character in Super Smash Bros. Melee. He returns from the original Super Smash Bros., but given faster moves and agility, as well as an improved recovery.

He is currently 15th on the tier list in the D tier. Donkey Kong, true to being a heavyweight, is tough to KO, which is also aided by his fast falling speed. Donkey Kong is also very powerful in his attacks, and he has excellent range to boot. He is also perhaps surprisingly fast for a heavyweight, and his jumping prowess is also surprisingly good. Donkey Kong also had plenty of options available for him to combo others, aided by his high air speed. However, Donkey Kong himself is easy to combo due to his large frame, and his recovery gives little vertical distance and has no options for extending it; this also makes him extremely vulnerable to meteor smashes and spikes.

Attributes

Donkey Kong is the 2nd heaviest character in the game, as well as a large target. His attacks are very strong, but many of them also have long startup times. Donkey Kong is faster than one would expect. He has slightly above average dash speed, very fast air speed, fast falling speed, and a high initial jump. On the downside, he has a small shield which invites shield stabbing. Donkey Kong has very high range, but he lacks projectiles and a sufficient defense against them. Donkey Kong's up special, Spinning Kong, serves as his recovery move. It covers great horizontal distance, but poor vertical distance. This leaves Donkey Kong vulnerable to meteor smashes and spikes. Donkey Kong has a great dashdance. When it comes to comboing, Donkey Kong can combo certain characters to high damage percentages with his grab, cradle, up throw, up aerial juggle combo. He also has good combo finishing moves such as his charged giant punch, back aerial, and forward aerial. On the downside, Donkey Kong's very heavy weight, large size, fast falling speed, and very long hitstun leave him extremely vulnerable to combos and chaingrabs.

Moveset

Ground attacks

Normal

Smash attacks

  • Forward smash- Claps in front of him for big knockback. Somewhat fast. 20% uncharged, 29% fully charged.
  • Up smash- Claps above him, good knockback. Somewhat slow, not to mention this will not hit a grounded foe at all. 18% uncharged, 24% fully charged.
  • Down smash- Brings his hands high and slams them down. 14-16% uncharged, 19-22% fully charged.

Other attacks

  • Floor attack- Gets up and punches on both sides. 6% damage.
  • Ledge attack- Launches his back to the floor with huge range, for a ledge attack. Does 8% damage.
  • 100% ledge attack- Gets up and slaps anyone in front of him. 10% damage.

Aerial attacks

  • Neutral aerial- Rotates his body, good for close situations. 10-12% damage.
  • Forward aerial- Similar to Mario's, brings his hands together and brings them down. This can meteor smash at his arms as opposed to his hands, which yields good horizontal knockback. 16%.
  • Back aerial- Fast kick behind him, good edgeguarder. 9-13% damage.
  • Up aerial- Headbutts upward, does 14% damage.
  • Down aerial- Thrusts his foot down. 13-16% damage. Also a meteor smash.

Grabs & throws

  • Pummel- Karate chops the foe. 2-3% damage, pretty fast.
  • Forward throw- Picks the opponent up. If up and A are pressed, tosses foe upward and does 7%. If down and A are pressed, throws the opponent like a bowling ball, 6% damage. If the directional button is pushed in the direction behind and A is pressed, tosses opponent behind him for 8%. If the direction button is pushed in the direction in front of DK and A is pressed, launches foe in front of him for 8% damage.
  • Back throw- Tosses foe behind him. 11% damage.
  • Down throw- Violently shoves the enemy to the ground, does 7% damage.
  • Up throw- Throws foe above him with one hand. 9% damage.

Special moves

Matchups

Super Smash Bros. Melee Character Matchups
  Fox (SSBM) Marth (SSBM) Jigglypuff (SSBM) Falco (SSBM) Sheik (SSBM) Captain Falcon (SSBM) Peach (SSBM) Ice Climbers (SSBM) Pikachu (SSBM) Yoshi (SSBM) Samus (SSBM) Luigi (SSBM) Dr. Mario (SSBM) Ganondorf (SSBM) Mario (SSBM) Donkey Kong (SSBM) Young Link (SSBM) Link (SSBM) Mr. Game & Watch (SSBM) Mewtwo (SSBM) Roy (SSBM) Pichu (SSBM) Ness (SSBM) Zelda (SSBM) Kirby (SSBM) Bowser (SSBM) Avg.

Changes from SSB to Melee

  • Giant Punch is faster, has less lag and charges faster. However it deals less damage.
  • Neutral combo has a wider hitbox.
  • Much slower start-up in his forward aerial and only meteor smashes in the bottom.
  • Hand slap has high lag when he ends. In the original it had no end lag.
  • New forward smash, down smash, up air, neutral air and forward tilt
  • Carry doesn't make damage but release does 10% damage on the opponent.
  • Darker hair color.
  • Overall a faster character.
  • Increased falling speed.
  • Much faster air speed, went from the slowest air speed to one of the faster air speeds in the game.
  • Has a side special move, the Headbutt.
  • Spinning Kong now has trapping effect.

In single-player

Donkey Kong appears in Stage 2 of Melee's Adventure Mode, Kongo Jungle in two parts. In the first part, the player battles two tiny Donkey Kongs on the Kongo Jungle stage and after they are beaten, the player will battle a giant Donkey Kong on the Jungle Japes stage.

Donkey Kong is featured in the following event matches:

  • Event 2: Lord of the Jungle: As a giant DK, the player battles a tiny DK on the Kongo Jungle stage.
  • Event 10: All-Star Match 1: DK is the second opponent the player must fight in this series of staged battles. Their character battles him on the Jungle Japes stage, and their character has 2 stock while DK has 1. With a timer of four minutes, the player must defeat him and the other four characters with the overall time and life the player has: Mario, Yoshi, Peach, and Bowser.
  • Event 13: Yoshi's Egg: As Yoshi, the player must protect a Yoshi Egg from Fox, Pikachu, and Donkey Kong on the Rainbow Cruise stage for 55 seconds. If the egg breaks, the event ends.
  • Event 25: Gargantuans: A scenario designed in homage to old, camp monster movies like Godzilla and King Kong: On the Fourside stage with unlimited time, the player plays as a giant-sized Bowser (symbolically representing "Godzilla") with 1 stock against a giant-sized Donkey Kong (symbolically representing "King Kong") with two stock. Two other characters on the match are a tiny Mario and a tiny Peach, who will be KO'd within seconds of the battle between the two main characters.

Trophy descriptions

In addition to the normal trophy about Donkey Kong as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star Modes respectively with Donkey Kong on any difficulty:

Donkey Kong (Classic)
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
Donkey Kong (Adventure)
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master. (B: Giant Punch, Smash B: Headbutt)
Donkey Kong (All-Star)
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover. (Up & B: Spinning Kong, Down & B: Hand Slap)

Palette swaps

File:Alt-dk2.jpg
Donkey Kong's changeable clothing in SSBM