User:Mr. Anon/Charge chart: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
(You forgot Roy! Also, fixing split infinitive errors.) |
||
Line 30: | Line 30: | ||
|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | |[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | ||
|- | |- | ||
|[[Marth]]||[[Shield Breaker]]||Increases damage and knockback|| | |[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Automatically activates at full charge. | ||
|- | |- | ||
|[[Mewtwo (SSBM)]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox | |[[Mewtwo (SSBM)]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox | ||
Line 41: | Line 41: | ||
|- | |- | ||
|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | |[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | ||
|- | |||
|{{SSBM|Roy}}||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged. |
Revision as of 23:22, October 30, 2011
Character | move | Charge effect | Notes |
---|---|---|---|
Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
Donkey Kong | Giant Punch | Increases damage and knockback | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
Ike | Eruption | Increases damage and knockback | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
Jigglypuff | Rollout | Increases speed, duration, damage, and knockback | Can be held indefinitely. |
King Dedede | Jet Hammer | Increases damage and knockback | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |
Link | Hero's Bow | Increases damage, knockback, and speed of arrow | Can be held indefinitely |
Spin Attack (Brawl only) | Increases damage and knockback | Activates automatically at full charge | |
Lucario (SSBB) | Aura Sphere | Increases damage, knockback, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox |
Luigi | Green Missile | Increases damage, knockback, and distance Luigi travels | Can be held indefinitely in Brawl |
Luigi Cyclone (Melee only) | Allows Luigi to gain height in the air after this move is used on the ground | ||
Mario (Brawl only) | Increases the amount of water Mario can spray while using F.L.U.D.D. | Charge can be saved, Mario will flash when the move is fully charged | |
Marth | Shield Breaker | Increases damage and knockback | Automatically activates at full charge. |
Mewtwo (SSBM) | Shadow Ball | Increases damage and knockback | Can be charged indefinitely, charging animation has damaging hitbox |
Mr. Game & Watch | Oil Panic | Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack | Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed |
Pichu | Skull Bash | Increases damage, knockback, and distance Pichu travels | Activates automatically at full charge |
Pikachu | Skull Bash | Increases damage, knockback, and distance Pikachu travels | Activates automatically at full charge |
Pit | Palutena's Arrow | Increases damage and knockback | Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed |
Roy | Flare Blade | Increases damage and knockback | Automatically activates at full charge; attack is stronger when almost-fully charged. |